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still forms itself even without explosion.
i would attempt to make one in algodoo by using a chain with auto-brake.
Last edited at 2010/01/08 18:14:51 by RA2lover
it's the same weapon, but with minor tweaks and part of the skin removed.
have you ever got ridden of it before it goes off?
you can just use e.pos instead of [e.pos(0), e.pos(1)]. same goes for app.mousepos
you can use less lasers by placing them parallel to the engine.
could you at least give credits to pixartist(mousepointer)?
also, the bomb is too heavy in relation to the targets, so i would say it is mostly ineffective.

4/10
the real theo jansen mechanism moves 120 degrees per stride, which means you would need at least 3 legs to replace a wheel
the problem hovewer, is that the springs still have a constant constant, which can cause trouble on highier power levels.
you should use boxes instead of polygons - they lag less.
Last edited at 2010/01/11 22:12:23 by RA2lover
protip: controller accelerators always fail. also, you'll need a stabilizer and a better way to control it.
you didn't made the car at all.
reminds me of the project aircraft carrier intended to be used at ww2 and made out of ice.
fires but in an annoyingly unrealistic way.
it was made as a response to this forum topic.

fujitsu complained of the lack of a randomly generated terrain, claiming it hard to implement. i just put my random number generator and a modified kilinich's scene.my.drawbar() function(used in his f-1 scene) together to make this
well, i see a very high number of flaws there.

1-gun total length is over 30 meters(laser sight and pseudomuzzleflash have a collisiongroup)
2-laser sights are supposed to be mounted above or below the gun(because it is easier to hit that way with the extremely fast speeds bullets can achieve)
3- having a magazine bent that way would not compensate in modern weapons, because it overly increases feeding complexity(flipping bullets half a turn just for looks, while risking jamming, and sometimes the traditional accidental headshot suicide:bonk:), or even worse, changing casing shape making loading even harder and pressure to have more chances of damaging your gun.
4- no ejecting catridges, and i doubt a rifle with a bent magazine would ever use caseless ammo(too much wasted space)
5-doesn't work with algodoo:devil:
6-no credits are given at all(my ak mechanism(which you only changed the color), emilk's ragdoll)
7-muzzle flash is so big that wou would be able to desroy the shooter's ear even with eye protection
sorry, i'll have to rate it down for now
Last edited at 2010/01/13 17:08:28 by RA2lover
i'm sorry to say that, but it looks like the shop owner doesn't know what he is talking about...
there is almost no space to fill in any explosive inside your standard 5.56mm bullet, to the point on which is more effective to just use shot instead of a shell.
the taurus revolver doesn't use a magazine(wtf?), and it isn't even a pistol(wtf²:bonk: ?)

clips don't use any method for loading bullets faster(like springs, motors...)

also there are many other flaws, but i'm not interested on telling them all - mainly the complete usage of textures for things making it a near-useless scene.
credit paradigm29. now.
the bonucy part hits the box, making both to fly off at inhuman speeds
ok, resuming, it's a little bit too big, and you copied from others without giving credit.
you can use an if-statement to determine if the object is immortal, like

if_then_else(e.geom.immortal, (), e.geom.density = 0)
or
{e.geom.immortal}?{}:{e.geom.density = 0}
that prevents the problem with immortal objects
1- use scene.movetoorigo console command to move the scene to origin.
2- the bullets are ineffective
3- there are 911 tracers in the guy, causing extreme lag
Last edited at 2010/01/15 17:38:57 by RA2lover
polygons are bad when it comes to collisions.

also, spawning water can turn incompressible water off...
won't work irl because algodoo just calculates the attraction center as an object's gravity center, which isn't always correct still, nice concept..
more of a pipebomb than an atom bomb
why didn't you use a shoe instead of spikes???:lol:
nice one. did you use one of those tablets or touchscreens to do it?
it does, but by using a toggle motor(which is so slow some people don't notice it's working):lol:
actually, what is causing the lag is not only the mini(reduce tracer fade time), but also the tower(select it and use in the geometry actions->transform to box).
delete those killer planes. looks much better that way
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