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Thanks. I'm glad that you like it!
Don't read this.
ommon2-- I don't understand what you said, but in many cases when Algodoo stops working correctly you can fix it by doing a Reset. Here's how: Load Algodoo. You do not need to load any particular scene. Then next to "File" in the upper left corner of the screen you will see a white gear, which is the OPTIONS menu. Click on that gear, and then you should see some tabs pop up. The tab on the far right is labeled "RESET". Click on that to reset Algodoo. After you reset it, load a scene to find out whether or not it fixed your problem.
Sorry, I do not know what causes that problem. The only other thing you could try is to log-in to the Algodoo FORUM and describe your problem. There are very smart people who read the Algodoo forum, and they sometimes help people with their problems.
Why did you title this scene "don't look this"?
You call this "a complicated ant thing". So, please explain, what the heck is a complicated ant thing? Is it a game? Is it an educational scene of some sort? Is it just an experiment of some sort? You talk about how complicated the ant is, but you don't describe what a person can do with it. Except for the ant jaws opening and closing, I can't figure out anything else that it does! :huh:
I think you need to learn more about Algodoo scripting because the blocks and the ground (plane) do not have any defined names in them. For example, you say "foodsource is in food blocks" but I do not see a variable named "foodsource" in any of the food blocks. Also, you say the ground has a custom material name, but it does not. The material name is "" (which is just an empty placeholder for text).

As a general rule, you should never not define a variable and then later check to see if it was defined. That is poor programming practice. You should define all variables, and give them some initial value such as 0 (zero). Then in the script, you can check to see if the variable's value is zero or some non-zero number.

If you have any technical questions about scripting, ask me here and I will try to answer them for you.
Last edited at 2017/09/21 22:19:49 by Xray
No kidding. :lol:
What is weird about it? It acts exactly how you made it..

By the way, there are tens of thousands of saved scenes in the Algobox repository, and so I doubt very much that yours is the weirdest. I know for a fact that there are many other scenes that are much weirder than yours.
Last edited at 2017/09/22 16:27:59 by Xray
Local variables (what you call "single variables inside a object" require an underscore character in front of them. For example, _variable. And you define it initially like this: _variable = 0

If you do that, those local variables will stay when you save and then reload the scene.
Because it has a lot of downloads (438 so far).
Just curious, do you use the Algodoo built-in scene browser for entering and reading comments? I ask because you post a new comment each time you think of something more that you want to say on a subject, and that causes a long list of unnecessary short comments. If you instead use a regular web browser like Chrome or FireFox or Internet Explorer, then you don't have to post a new comment each time you think of something more that you want to say. You can EDIT an existing comment by clicking on the little yellow pencil and blue pad of paper that is next to the big red letter X on each comment. When you click on that, you can add your new comment to any of your existing comments.

Just trying to be helpful.

Concerning your bloodlust script, I'll take a look at it to see if I notice any errors.
This will make bloodlust work:

Change the onCollide script in each ant pincher (or whatever those pointy jaws are called) to this:

(e)=>{
e.other._health > 0 ? {
e.other._health = e.other._health - 1;
e.other.materialname == "living" ? {
_bloodlust = _bloodlust + 1
} : {};
e.other._health >= 50 ? {
e.this._bloodlust >= 100 ? {
e.other._health = e.other._health - 50;
e.this._bloodlust = e.this._bloodlust - 100
} : {}
} : {}
} : {
e.other.liquify
}
}
PickleRick -- Choose which user name you want banned, EggStudios or PickleRick. As you know, we allow only ONE user name per person. If you do not choose which one to ban, then I will choose for you.

Let mw know here in the comments within ONE DAY.


Xray, Algodoo Admin
Last edited at 2017/09/24 15:49:24 by Xray
Done.

Thanks
Thanks, s_noonan! I have a similar script in my "little black book of Thyme programming tips and tricks" but I forgot about it when I showed user AveragePerson how to limit velocity to a preset value. We can do some amazing things when we put our heads together! :*)
Good job! :tup: :)
Why do you have TWO user accounts?. We can see that Filipst09 and you have the same computer IP address. As you know, we do not allow more than ONE user account per person. So, let me know which one you want to keep, Filipst09 or PuniaKat, and the other will be banned. If you do not make a decision by tomorrow, then I will decide for you which one gets banned and which one stays.

Thanks,
Xray, Algdoo Admin
Just curious.... Are you an eye doctor?

Oh, by the way, there are SOOOOO many static scenes currently on Algobox, and nearly all of them were created by children. If you plan on creating and posting more scenes in the future (and I hope you do), they would be much more interesting, and people would more likely want to view and play your scenes if they were not simple static ones. Just a friendly suggestion!

Welcome to Algobox!
majorPhysics - You are user number 5733 who used the "Phun pun". And so, it's been trite for many years. :lol:
NM0501 - You are fairly new to Algobox, and so you might not know this. We do not allow Q&A type scenes here. Algobox is not a chat room and we do not want it to turn into one. So, please only post scenes like marble races or camps or whatever else kids like to post, but do not use scenes that request Q&A or other such chat type activity. By the way, it's okay to chat in comments, as long as you do not announce it in your scenes.

Thanks,

Xray, Algodoo Admin
abcd123 - Your rain does not look natural, and so I fixed it for you and posted another scene that you can use. The rain in my scene looks more natural.

:tup:
JanekJ - I do not understand your question. What do you mean by "use info about characters"? :s
I made some very interesting and unusual patterns (I couldn't call them "terrains" because they were completely convoluted and hacked up, not unlike a Jackson Pollock painting) by juggling the input parameters with a wide range of senseless values. That was more fun than making terrains! :lol:

I like it! :tup:
Suggestion for s_noonan -- Add user controls that will facilitate changing input parameters without having to go through the Script Menu. You could also set min/max range for each parameter. This would make your excellent scene even better!
Last edited at 2017/09/30 16:53:40 by Xray
Not sure if this is what you want, but try this: App.GUI.ShowMessage("My name is Danidanijr")

Put that script in the onCollide event of any object and when something collides with it, a message box will pop up with the message: My name is Danidanijr. Of course you can put any message you want in there.

Try it!
What do you mean by "try to get it at 99999999999999 rpm"? You give no instructions that explain HOW to make it spin! )|( :bonk: :s Also, you show no digital readout of the RPM, so there is no way to know how fast it is spinning! :huh:
Last edited at 2017/10/03 21:23:07 by Xray
It's puzzling how this scene got almost 4000 downloads, and it's not much more than a PICTURE of a video game! :huh: I think it has something to do with the wild popularity of GTA-4, and people who download this scene probably wonder if this scene provides some action, or anything else more than just a static photo. :s I'd bet that they get disappointed as soon as they find out that it's just a picture. :(
Last edited at 2017/10/04 04:02:49 by Xray
filipst09 - READ THIS: This is what you should do....
No, I am not creator of Algodoo. I am an Admin, which is like a moderator, but I also have the authority to ban users who practice bad behavior here on Algobox. I also post many scenes of my own. Click on my user name and you will see all of my scenes! I have created many games, and most of them are recreations of many old-school games from the 1980's and 1990's (such as the old Atari video games).

Again, I don't understand what you are asking. What do you mean by "title of show message. don't have?"? I don't have any idea what you are asking. If you do not speak or write English very well, then ask someone else to post your question for you in a manner that I can understand.

Thanks
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