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I just tried running it in 2.2.0b2 and the result went up to 205.7.

Algodoo 2.2.0 seems to be a lot better at running Thyme than 2.1.0! :lol:
Test-01999, i was offline because a lot was going on in my life -- sorry!

Also, I go by she/her, not he/him! -- just letting you know!
Last edited at 2024/07/19 20:37:07 by Little
Thank you!
Cool!

I don't know why but I have been obsessed with engines the past few months.
I looked at your scenes and we use different designs!

Your engines have a physical piston, this engine uses springs instead of a physical piston (both because piston engines hate 60hz and im bad at this). I hope this clears things up! :*)

Edit: Nevermind! I am a silly girl -- I only looked at the tractor scene, but your first scene does use an engine that works the same way as mine! Sorry for the mix-up! :lol:
Last edited at 2024/07/25 18:36:20 by Little
You can't copyright something that's not even yours. :tdown:
Please don't reupload scenes from other people without permission.
Last edited at 2024/07/25 16:00:37 by Little
I ran over it with a dune buggy. :tup:
The car shakes because the wheels are intersecting with parts of the chassis, since the chassis is split into several parts.
This can be remedied by selecting the entire car, going into "Collision Layers", and ticking "No Self Collision".

I hope this helps! :)
This reminds me of the analogies I was taught for less than and equal to signs when I was still in elementary school!

I was always told to imagine a hungry alligator, and the alligator would always want to eat the bigger number! For example, with 6 > 3, the alligator would "want to eat" 6, and therefore point towards it. Analogies are fun!
As Xray said, Greenland is actually much smaller than Africa.

The reason it appears so large on maps is because it's impossible to perfectly map a sphere onto a 2D plane, so our rectangular maps have a lot of distortion near the poles, making Greenland and Antarctica look absolutely huge!

Using a globe however can help you to understand the actual scale of Earth's continents, as a globe is already spherical and thus there is little to no distortion.

Hope this helps!
Thank you!
This is super fun to watch! :tup:
Thank you! I spent a lot of time on these and if im honest im kind of proud of myself for it.
Thank you for the suggestion!

I have now altered the tree generator to include this feature. :lol:
Last edited at 2024/07/30 01:42:20 by Little
Hello!
I noticed in the description you said that the ruler is 900 miles long. The ruler is 900 meters long, not 900 miles. Algodoo measures distances in meters, which is what the "m" stands for on the ruler!

A meter is about 1.1 yards, or around 3 feet.

I hope this helps!

P.S. Unfortunately, there isn't a way to switch Algodoo from Metric to Imperial just yet. Maybe one day there will be though! :lol:
(I personally prefer the metric system though)
Last edited at 2024/07/30 03:01:44 by Little
You're welcome!
I love the Xoks! They remind me a lot of the scenes I used to be into when I first got Algodoo in 2017!

I do want to say though that you should probably put what you have in your description into a comment, and replace the description. I once had one of my scenes taken down for having a similar description -- then again, there was nothing inside of my scene, so I'm not sure. Just letting you know! :lol:

What if you made a type of Xok that randomly mutated every time it split, that way it could potentially adapt to different environments?
Last edited at 2024/07/30 05:27:22 by Little
My algodoo crashed in a really weird way after running this scene.
Firstly, after releasing the ball, it froze.

A few seconds later, the UI disappeared! :huh:
Another few seconds later, all of the objects aside from the ground disappeared, and then the ground disappeared as well!

Finally, around 10 seconds after that, Algodoo finally crashed and an error message came up on my computer. :tup:
I really like these.
I tasted it, and it's definitely not water. This is cherry kool-aid! :lol:
I've never actually played Geometry Dash, fun fact! :o
I am obsessed with the phone network for some reason!

I have spent literal years trying to hear my phone connect to the internet via mobile data because I am obsessed with the dial up sound and I heard that 2G/GSM used to make speakers go "bup bup bup bup bup bup" when you were about to get a phone call.
Last edited at 2024/08/03 00:23:37 by Little
mew! :lol:
I was born too late to have experienced analog telephones in their entirety. :(
We did have a landline until I was 10 but my parents also had cell phones shortly after I was born though!

I faintly remember playing with Mom's phone when I was only 1 or 2. It's crazy how different the internet looked back then! :lol:

I got my first phone when I was 13 and I am not proud of who I was back then if im honest. :(
I was on Algobox then too and I had a massive ego sooo...

Anywho, I digress! :lol:
I love learning about the public-switched telephone network and VoIP. I don't know why, but it's so fascinating to me. I so want to create a scene one day with a phone tower and 2 "phones" that can text eachother without using any variables. Maybe someday soon! It would also be super fun to use one of UnityDogGaming04's Algodoo microphones to record the signal and play it back later. :lol:
This is a really tricky puzzle. I could -- and probably will -- spend hours on this! :lol:
Leaving comments is fun! :lol:
I'm half tempted to try making a computer that's hooked up to something like this for graphics!
Last edited at 2024/08/01 03:55:09 by Little
Am I the only one who always thought the AT&T logo looks vaguely like Jupiter or Neptune? :lol:
It's crazy to me just how much of this scene is polygons, it's seriously impressive the amount of skill you have for designing things in Algodoo! :lol:
Thinking about it though, I feel like programming such a computer would be an absolute nightmare with my really janky scripting languages, so im not actually entirely sure what to do about it.

It would be nice if i had a bit more knowledge about programming and was able to implement a proper scripting language such as Lua, but i also feel like such a device would be incredibly slow running under Thyme, atleast in 2.1.0.

Maybe such a thing would be a slightly better idea once 2.2.0 comes out though! I have tried running my computers in 2.2.0 and I was able to set the clock speed much, much higher. Who knows?
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