since it uses so many particals (because of the type of fuel) it doesnt run 100 hz until the fuel is very low
also the rpms are pretty low, but are good consittering the engine type (it runs at a peak of about 70-80 rpms)
controls move both of them\
they are actually more likely to pwn themselves
almost none of those controls are correct
please test and see if it works before posting
you titled it "fixate arrow", implying that the arrow is what you made
for 50% you have to call it "fixate arrow gun" or something that implies you made the gun, not the arrow
after developing a STRATEGY and still not doing so well i got 53,150
it is easy to rack up points if you channel all of your actions to hit the flexy bumpers next to the flippers, as you can get many points quickly since there are so many of the little sections that ALL give points
it is good, but the reliability is not the best
also, since it is so precise it would be near impossible to apply to things, especially since the ajustability is really bad if you want a specific hight
Awesome for your first upload!!!
it is reliable and mechanical, but it could use brakes
also you should make it look better by changing colors and adding a body
keep up this good work!
i only have made one engine, it runs on fuel though
that is great!
now it needs to be scaled down, so you can see it at 1x zoom (physics work better then)
then add the back part of the body
once you think the body and such is correct take a look at my rim tutorial and add rims
looks great from the screen shot, but in normal zoom it is severely lacking in detail.
it is correct to not have suspension in the back, but the front should have the suspension
interesting color scheme, i like it a little bit
keep up the good work, but add the details and suspension
LOL i am one to talk of detail on bikes... check out my KTM 990 or kawasaki ninja (KTM is better{if you highlight it you may crap yourself })