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drive off the edge, of course you cant, but I can
it is a special skill called
E P I C - F A I L !!!1!!!
:P :P :P
it is called a switch blade in real life, but you can use that multiple times
actully it pops up due to gear shift in gears 4-6
it is still good but it can be better, especially with improvements to the toggled 6x6 since it supposedly messes with the gears
nice!
but you didnt do shadings :(
it has an engine with the modern chevy logo...
the roman suspenion has a drive shaft going to the front (FAILURE!!! LOL)

otherwise it is ok
keep up the good work
but do it yourself
It is ok, but it can be unreliable, since there is no flywheel
take a look at my engine with gas, it is a little bit more complex
according to the shadings there is a bright light in front of your car :lol:
nice
Thanks for those kind words about my tutorial
i am glad it was so helpful
Keep up the good work

and yes shadings would be a nice addition
maybe i will make a tutorial... :tup:
Those rims look EVIL :blink:
lol at first it looked very noob, but then i ran it and that is pretty cool!
the concept is cooler than water fuelled ones so i will give 9/10
I LOVE THE SCENERY
it is like a proffesional movie
but you will have to kill me because it could be better with additions such as rims ect
8.674/10
(round to nine :| )


PS. dont make it breakable
Last edited at 2010/02/14 00:43:38 by sheepborg
you are correct, even easy shadings do make cars look 10x better
congratulations you are actually smart!
you win a prize
i just dont know what
ok well i didnt notice the mistake
i meant that that is really weird...
normal cars dont have manual airbags
it is a pretty good system that apears to work well, but because each cylendar is not connected to each other cylendar it will be imposible to keep the concept and apply force to the ground
pretty cool system
now you have to add suspensions ect and mve the caliput ro the correct place on the wheel

also because it is based on motors moving bars sideways it is not effective for backwards
to fix this it would have to be more like a piston pushing the pad to the disk
the problem, phunatic, is that the concept here is the self timing
this type of self timing cannot work if they are connected
duh
hmmm
i would have to guess that it has to do with it density

i would increase the density of the piston parts so they are less likely to go through each other

if that isnt enough or it interferes with the car you will either:
A: increase the length of the piston
B: make the piston fatter
C: both

try the density first, and only if necessary try A

hope this helps
congratulations on your highest rating!
that is cool
W O W
that is awesome! as far as simply compex mech.s go
there have to be hundreds of uses for this
i just dont know what

maybe a chameleon walker or something
non-mechanical firing...:(
oh well it is still pretty awesome!
wow!
this used to be one of my favourite scenes when i first joined algobox
i didn't know that you made it
10/10 (because that is what i thought it was when i joined!)
it performs like the wheels are too heavy (based on in air control by spinning wheels)

personally i dont like this style of suspension because it forcefuly relates the movement of the front wheel to the back, meaning that if the front wheel goes up then the back goes down, even if it shouldn't (you must remember that in real life, front wheel mothoin never efects the back because if anything the suspension is solid axel from left to right)

another thing, since when was the astro good car thing? :huh:
the best car my dad ever owned was a '68 dodge charger with a 383 and four speed. it was painted chevy midnight blue with accent pin stiping in silver around the false scoops on the doors and hood
(we have another 68 now that we are restoing to look like his old one)

my texture senses are tingling *throws up in trash can* yuck
and your shadings indicate no curves what so ever...
and the tire texture shadings show that the light sorce isnt above the car, unlike what the car shadings suggest
parts are see thru

blah blah more bad stuff blah
fun to drive thanks to the unrealistic suspenion though! :tup:
keep up the good work
darn i was hoping for non-compressable
make it automated
like my sequence gun (a marvel of technelogically sequensial movements)
hmmmm the texture shading of the wheel... that is a texture
i didnt say that it sucks because of the suspension, i just said it isnt my favourite.

anyways, i like to find everything that is wrong with stuff, that way it can be improved to the fullest
yes i too could find a million things wrong in my scenes, SO WHAT!
i didnt even rate this so it doesnt make a difference if i point out stuff
jeez it is not like i rate it down for every thing i find!

some people actually read what i say, like designer. he actually takes into account that my comments have useful stuff in them
@ phunatic - I will tell you what an rude move is, rating somebody's highest rated scene a 1 just because you dont like them
you forgot to even point out anything wrong {lolfail}

i dont care if you people write the meanest comments ever, just so long as you do also what i do(you dont rate and you actually point out a few bad things)
Last edited at 2010/02/15 02:43:14 by sheepborg
it is good in the respect that the engine doesnt work in reverse direction
and it is fairly powerful

the only thing i need to remind you of is that technicly the origional concept of monsterbulls engine was the self timing ability, not the type of engine
uh...
study the gun
and if that doesnt help i will make a tutorial for you :lol:
actually i believe the front should be stiffer
this is pretty cool!
the crumple zones are awesome, and they seem to be correct
suspension is just barely too soft
great job for doing it in grey!
however some areas of shading are too regular, and dont show the few curves there are
LOL at the wiggly engine
it does tend to expload sometimes

keep up the good work!
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