ignore pixartist, a stabilizer is used to keep walker upright, and to balance things, to restrict there ability to rotate. Using a well made one you can keep a walker from falling over.
this is a good start, the only problems are the shaking, and it uses a colision option, whitch in most designs is okay but, in more complicated ones, not so much. Like if JaXNash where to make a walking transformer, he is going to need every colision group. Do you know what im saying? This is the best stabilizer so far though.
I agree, best one so far but, i think i may have found a problem with all of the stabilizers so far. They all use stretchy hinges, witch are extremely unstable. We might have to think about how we continue making these...
lol, JaXNash, settle down, its okay. and for you R3104D, if that is your real name... JaXNash is one of the best creators of stuff on phun! how can you think that he didnt make this!?!?!? Have you ever seen master chief????? I hope your computer explodes from the pure awesomeness that is Master Chief! Your not getting on the good side of anyone here.
btw im trying to learn scripting now but im bad at it.
click the options menu near the top of the screen and make sure it is set to advanced mode. Then you go to the material menu for the object you want to have negitive attraction. Go to the attraction and type a negitive sign ( - ) before the number you want to be negitive. That object will now repel all objects of the same collision group. Hope that helped!
the bolt is very sensitive. but otherwise pretty good. 8/10
just work on the bolt and put a scope on it! having a sniper rifle with out a scope is ike bringing a knife to a gunfight, although it works for com i mean chronos its kind of pointless...
wow thanks everyone!
@Kilinich, im making a 1969 chevy camaro right now and that one wil have reilistic size and weight and not stop on key release plus maybe a suspension. (no promises though)
when im finished with that im free to any suggestions for a car.