Oh, I just read your comment... Sorry for the plagiarism! Actually its not deliberate because when I made this scene I didn't had Algodoo, just Phun. So I couldn't plagiarize your key scene.
Thanks for this constructive comment!
1: Yeah it's true, it's quiet hard to load. In fact, due to testing the gun again and again, I was an expert in loading the gun so I did not realize any more how much it's hard to load it. Take a look at the video, I load the gun quiet fast. But indeed my actual version has a "point" on the ammo that makes the entry in the barrel easier.
2:I dont know how it's possible. I dont know how use the script menu (except for very simple things like attraction or air friction)
3: Yeah it's true, it can be more realistic. But realism is not really the aim of this gun, for exepmle the hammer (in yellow) is absolutely not used like a real one. (IRL the hammer is not used to open the barrel but to collide the ammo to make it explode) But yeah, textures can turn the thing cooler! I'll probably make another version some day.
(my english is may be a little bit basic, sorry ^^)
I found that this gun is also my fastest gun and I think it's may be also the fastest algodoo gun ever.
With a motor speed of 500 RPM (which is the max for a good shooting) the gun shoots his 280 bullets in a time between 0.30 and 0.35s. It's something like 850 shots/second.
So the gun can shoot 51.000 rpm... This is the twice of my precedent high RPM gun. And 280 rounds is not a lot. You can easily triple this amount on the blue area. The launcher will shot all of it in the same 0.30/0.40s.
So the launcher is able to shoot around 150.000 rpm.
Some problems with shell ejection while reloading, even when I do it carefuly. The shell fall in the breach because it's not ejected with enough force.
Also, sometimes it shoots like a burst shot, 3 our 4 shots in a single second, dont really know why. May be because of the script (too bad to use scripting on a such well done gun by the way)
But after all it works most of the time and it' very realistic. Very nice work!
I tried it when I made it, and it changes nothing. Here the problem is that the bolt begins to go downwards BEFORE the spring disappears. If the bullet's spring was destroyed in the the horizontal movement of the bold, the ammo's trajectory would be aligned with the barrel and every shot would hit in the same place.
A very simple way to fix this is to extend the horizontal part of the bolt's rail.
But this problem has an advantage: the bullet goes higher, so it increase the range
I'll probably fix it in a better version of this shooter concept.