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Thanks Sir,
will try to explain by this video

this is a link

Hope someone may be in position to explain better. Thanks
Last edited at 2022/01/13 14:03:40 by vinodrai
:tup: :tup: :tup:
Thanks Sir
Will improve. I want this to be used for Addition / Substraction / Multiplication / Division and all mixed in one game.Thanks
Updated for backspace & appriciating correct spelling
Dear Mr S_noonan Sir, I will appriciate that you post response scene with sound. Thanks. Meanwhile I will also try with your tip.
Thanks Sir
Thanks Sir,
I updated scene.my.images array with .png extension. Its working.
for reasons unknown to me on my PC it was showing all the images even without .png extension !!
Thanks ..
Yes I am also expierencing random opening. Can't figure out why. But let me look at it again. Hope to go back and find out... Thanks
Updated
Can any one help to simplify following code ? using Xfor


text = scene.my.textdisplaylist(_n >= 1 ? {1} : {0}) + scene.my.textdisplaylist(_n >= 2 ? {2} : {0}) + scene.my.textdisplaylist(_n >= 3 ? {3} : {0}) + scene.my.textdisplaylist(_n >= 4 ? {4} : {0}) + scene.my.textdisplaylist(_n >= 5 ? {5} : {0}) + scene.my.textdisplaylist(_n >= 6 ? {6} : {0}) + scene.my.textdisplaylist(_n >= 7 ? {7} : {0}) + scene.my.textdisplaylist(_n >= 8 ? {8} : {0}) + scene.my.textdisplaylist(_n >= 9 ? {9} : {0}) + scene.my.textdisplaylist(_n >= 10 ? {10} : {0}) + scene.my.textdisplaylist(_n >= 11 ? {11} : {0}) + scene.my.textdisplaylist(_n >= 12 ? {12} : {0}) + scene.my.textdisplaylist(_n >= 13 ? {13} : {0}) + scene.my.textdisplaylist(_n >= 14 ? {14} : {0}) + scene.my.textdisplaylist(_n >= 15 ? {15} : {0}) + scene.my.textdisplaylist(_n >= 16 ? {16} : {0}) + scene.my.textdisplaylist(_n >= 17 ? {17} : {0}) + scene.my.textdisplaylist(_n >= 18 ? {18} : {0}) + scene.my.textdisplaylist(_n >= 19 ? {19} : {0}) + scene.my.textdisplaylist(_n >= 20 ? {20} : {0}) + scene.my.textdisplaylist(_n >= 21 ? {21} : {0}) + scene.my.textdisplaylist(_n >= 22 ? {22} : {0}) + scene.my.textdisplaylist(_n >= 23 ? {23} : {0}) + scene.my.textdisplaylist(_n >= 24 ? {24} : {0}) + scene.my.textdisplaylist(_n >= 25 ? {25} : {0}) + scene.my.textdisplaylist(_n >= 26 ? {26} : {0}) + scene.my.textdisplaylist(_n >= 27 ? {27} : {0}) + scene.my.textdisplaylist(_n >= 28 ? {28} : {0}) + scene.my.textdisplaylist(_n >= 29 ? {29} : {0}) + scene.my.textdisplaylist(_n >= 30 ? {30} : {0}) + scene.my.textdisplaylist(_n >= 31 ? {31} : {0}) + scene.my.textdisplaylist(_n >= 32 ? {32} : {0}) + scene.my.textdisplaylist(_n >= 33 ? {33} : {0}) + scene.my.textdisplaylist(_n >= 34 ? {34} : {0}) + scene.my.textdisplaylist(_n >= 35 ? {35} : {0}) + scene.my.textdisplaylist(_n >= 36 ? {36} : {0}) + scene.my.textdisplaylist(_n >= 37 ? {37} : {0}) + scene.my.textdisplaylist(_n >= 38 ? {38} : {0}) + scene.my.textdisplaylist(_n >= 39 ? {39} : {0}) + scene.my.textdisplaylist(_n >= 40 ? {40} : {0}) + scene.my.textdisplaylist(_n >= 41 ? {41} : {0}) + scene.my.textdisplaylist(_n >= 42 ? {42} : {0}) + scene.my.textdisplaylist(_n >= 43 ? {43} : {0}) + scene.my.textdisplaylist(_n >= 44 ? {44} : {0}) + scene.my.textdisplaylist(_n >= 45 ? {45} : {0}) + scene.my.textdisplaylist(_n >= 46 ? {46} : {0}) + scene.my.textdisplaylist(_n >= 47 ? {47} : {0}) + scene.my.textdisplaylist(_n >= 48 ? {48} : {0}) + scene.my.textdisplaylist(_n >= 49 ? {49} : {0}) + scene.my.textdisplaylist(_n >= 50 ? {50} : {0}) + scene.my.textdisplaylist(_n >= 51 ? {51} : {0}) + scene.my.textdisplaylist(_n >= 52 ? {52} : {0}) + scene.my.textdisplaylist(_n >= 53 ? {53} : {0}) + scene.my.textdisplaylist(_n >= 54 ? {54} : {0}) + scene.my.textdisplaylist(_n >= 55 ? {55} : {0}) + scene.my.textdisplaylist(_n >= 56 ? {56} : {0}) + scene.my.textdisplaylist(_n >= 57 ? {57} : {0}) + scene.my.textdisplaylist(_n >= 58 ? {58} : {0}) + scene.my.textdisplaylist(_n >= 59 ? {59} : {0}) + scene.my.textdisplaylist(_n >= 60 ? {60} : {0}) + scene.my.textdisplaylist(_n >= 61 ? {61} : {0}) + scene.my.textdisplaylist(_n >= 62 ? {62} : {0}) + scene.my.textdisplaylist(_n >= 63 ? {63} : {0}) + scene.my.textdisplaylist(_n >= 64 ? {64} : {0}) + scene.my.textdisplaylist(_n >= 65 ? {65} : {0}) + scene.my.textdisplaylist(_n >= 66 ? {66} : {0}) + scene.my.textdisplaylist(_n >= 67 ? {67} : {0}) + scene.my.textdisplaylist(_n >= 68 ? {68} : {0}) + scene.my.textdisplaylist(_n >= 69 ? {69} : {0}) + scene.my.textdisplaylist(_n >= 70 ? {70} : {0}) + scene.my.textdisplaylist(_n >= 71 ? {71} : {0}) + scene.my.textdisplaylist(_n >= 72 ? {72} : {0}) + scene.my.textdisplaylist(_n >= 73 ? {73} : {0}) + scene.my.textdisplaylist(_n >= 74 ? {74} : {0}) + scene.my.textdisplaylist(_n >= 75 ? {75} : {0}) + scene.my.textdisplaylist(_n >= 76 ? {76} : {0}) + scene.my.textdisplaylist(_n >= 77 ? {77} : {0}) + scene.my.textdisplaylist(_n >= 78 ? {78} : {0}) + scene.my.textdisplaylist(_n >= 79 ? {79} : {0}) + scene.my.textdisplaylist(_n >= 80 ? {80} : {0}) + scene.my.textdisplaylist(_n >= 81 ? {81} : {0}) + scene.my.textdisplaylist(_n >= 82 ? {82} : {0}) + scene.my.textdisplaylist(_n >= 83 ? {83} : {0}) + scene.my.textdisplaylist(_n >= 84 ? {84} : {0}) + scene.my.textdisplaylist(_n >= 85 ? {85} : {0}) + scene.my.textdisplaylist(_n >= 86 ? {86} : {0}) + scene.my.textdisplaylist(_n >= 87 ? {87} : {0}) + scene.my.textdisplaylist(_n >= 88 ? {88} : {0}) + scene.my.textdisplaylist(_n >= 89 ? {89} : {0}) + scene.my.textdisplaylist(_n >= 90 ? {90} : {0}) + scene.my.textdisplaylist(_n >= 91 ? {91} : {0}) + scene.my.textdisplaylist(_n >= 92 ? {92} : {0}) + scene.my.textdisplaylist(_n >= 93 ? {93} : {0}) + scene.my.textdisplaylist(_n >= 94 ? {94} : {0}) + scene.my.textdisplaylist(_n >= 95 ? {95} : {0}) + scene.my.textdisplaylist(_n >= 96 ? {96} : {0}) + scene.my.textdisplaylist(_n >= 97 ? {97} : {0}) + scene.my.textdisplaylist(_n >= 98 ? {98} : {0}) + scene.my.textdisplaylist(_n >= 99 ? {99} : {0}) + scene.my.textdisplaylist(_n >= 100 ? {100} : {0}) + scene.my.textdisplaylist(_n >= 101 ? {101} : {0})
Yes It works,

But I wanted to have text in blue box to be shown as if it is being typed one letter by letter.
Oh !! Great It Works.. Thanks..
will put my head in understanding code... Thanks
Thanks, Cloud removed & five / six letter option added.
Oh, Yes.......... Done now.......
I hope now It works well.
Sorry, It was mistake. Corrected.
:tup: THANKS WILL DO THAT :tup:
Dear X Ray,

1) Most of the time related script is in a transperent box in front of clock.
2) scene.my.ticksec = scene.my.ticksec + 1;
scene.my.sec = math.toint(scene.my.ticksec / 60);
scene.my.sec > 59 ? {_d = sim.time;scene.my.ticksec = 0;scene.my.min = scene.my.min + 1} : {};
scene.my.min > 59 ? {_c = sim.time;scene.my.min = 0;scene.my.hour = scene.my.hour + 1} : {};
scene.my.hour > 23 ? {_e = sim.time;scene.my.hour = 0} : {};
3)scene.my.mind1 = math.toint(scene.my.min % 10); // first min digit to be displayed; scene.my.mind2 = math.toint(scene.my.min / 10) // second min digit to be displayed;scene.my.hourd1 = math.toint(scene.my.hour % 10) // first hour digit to be displayed;scene.my.hourd2 = math.toint(scene.my.hour / 10)// second hour digit to be displayed;
4)scene.my.trigger1;scene.my.trigger2;s­cene.my.trigger3;scene.my.trigger4 // triggers for animation of digit.
5) Animation script is in respective digit images.
6) scene.my.displayup / scene.my.displaydn is array for top and bottom digit images.
7) I wanted to simulate flip motion like actual flip falling due to gravity. I tried but not very much sure. Can be improved. scene.my.diff = 0.0 + 0.013 * sin(sim.time - _a) // for top flip; scene.my.diff1 = 0.0 + 0.013 * sin(sim.time - _a + 1.05) // for bottom one.

I am sure people will love to set the clock to system time. Thanks
Wonderfull :tup:
Thanks Sir
:tup: :tup: :tup:

Enjoyed playing with the change of code..

Thanks and keep it up.
:tup: :tup: :tup:
Thanks Sir,
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