@FRA32 Thankyou for finally explaining it, i understand the laws of thermo dynamics, i am predicted an A in physics and am currently in year 11, it's just that magnets do seem like they are creating energy of there own, repelling each other out of what seems like nothing but i now understand that there is no net increase in energy overall, it is simply just being slowed down and sped up again.
@FRA32 That was my intitial intention but i haven't got any scripting knowledge; I decided to try and colapse the wings for the upstroke to reduce air friction and prevent the object being sent down with less force than being send upwards but evidently, it ceased to work.
@FRA32 I felt that using a timed delay resulted in error if the motors were to be stopped and then repeated so i decided to use a series of lasers that would change the air resistance on impact instead .
@FRA32 What if the magnet can be removed momentarily so that the speed will not be reduced before the next revolution, could you please tell me what would be wrong with that?
@Xray could a small ratio of the electrical energy converted from kinetic energy be used to move the magnet back and forward? i can't imagine that it would require alot of energy.
@FRA32 I take it that an electromagnet that you could switch on and off would also be inefficient as the same amount of energy you convert from kinetic energy to electrical will be used up powering the magnet and other factors like thermal enegy etc will be lost, causing it to stop?
@The Linkage Is there anyway to prevent the ocasional explosion, causing the pistons to fly out. I tried to keep this one as realistic as possible; i think the piston travel is actually quite realistic. I can't seem to find any tutorials on how to make advanced scenes such as yours. How did you learn?
@The Linkage Thanks, i agree that the previous way of connecting the pistons was terrible, using infinite bend constant to connect them works alot better. The old way of connecting them caused them to fire out of sync due to having to reduce the hinge constant because of all the objects glitching and flying everywhere becasue of slight pulls on the hindges forcing it apart. I had no idea about the transforming box tool and seems very useful for stability so i appreciate you pointing that out for me. I only have to fix the insane firing of the pistons in the new scene.
@enayayo I have a very similar engine on the Go Kart i made (idle rpm and maximum/ 4 cylinder) but am interested in as to how you calculated the horse power of your engine?
@eanayayo Just realised your engine has an insanely fast rpm; mine can only reach around 1500 rpm before the drivedrain explodes from spinning too fast.
@Copside I'm not sure what's the name of the programming language python uses(i believe it may be independent) but you can find it by right clicking on an object and it should be at the very bottom of the menu. There are many tutorials on the algodoo forums and you should be able to pick it up by looking how other creators have used scripting.
@The Linkage alright, i'll start an 'epic' engine from scratch. I meant to write algodoo instead of python; i just had python in my head at the time of writing as it's a programming language i'm used to.
@vaidas369 I have made an inline 4 cylinder engine on the go kart i made (first time making an engine powered car). I just assumed that this was an inline engine as all movements follow the same horizontal movement.
@Vaidas369 With some minor adjustments, i'm now getting around 60 hp @ 700rpm but have no idea how the horse power is decreasing after 700 rpm? Any ideas?
:@The Linkage Yeah, i found that density had a greater affect on torque while adhesion had a greater affect on rpm. I'll just have to find that equal balance.
@The Linkage Gun tech worked like a charm. Now getting a steady increase to 90 hp at 800rpm, thanks. Don't know what horse power it reaches after 800rpm as the dyno i use only goes that high.