I think it has something to do with the center of gravity moving around as the motor attempts to rotate the large triangle structure. There is a moment (a counter rotating force) that causes the non-powered axle to rotate even though it looks as though it should not be able to rotate! This is a very clever device. Did you design it yourself, or did you find it on the web?
By the way, don't show this to any of the "Free Energy" wacko's because they will probably try to patent it as a free energy device that will power your entire home!
Bloon104 - Never apologize for being a Science Geek (or freak, or whatever)! I am a Science Geek too. I love Physics, Electronics, and math, and general science.
Concerning this particular scene, it wasn't intended to be accurate. My intention was just to show some pretty, swirly images of little circles that I labeled as electrons, but they could have been quarks, or hadrons, or leptons, or any other kind of "tron" that you can imagine. Sometimes I make technically accuract scenes, and other times I make scenes for no other reason except to make pretty patterns and swirling colors!
You should make it so that the scene is not constantly running. I (and other people) would like to take a look at your script to see how you did it, but we cannot do that when the scene is running.
Anyway, user Koulatko asked me to make a different version of his scene so that he could see how I did the fur on its head, among other things. It was not intended to be biologically accurate or stable, etc.
The motion blur doesn't appear to work correctly when the camera follows an object (unless I am misinterpreting it). For example, select a single box and enable "follow". Then, with the grab tool, fling the box across the bounded rectangular area. You will see that the blur does not act right unless the box hits a wall and starts to spin. If you do the same thing without the camera following the object, then it seems to blur the faster it moves.
Also, I did some playing around, attempting to duplicate the motion blur effect but with much simpler code. I came up with this:
edgeBlur = {
((vel(0) + vel(1)) ^ 2) ^ 0.5 / 30
}
I take the absolute value of the sum of the x and y velocities, and reduce it down to a useable edgeBlur value.
This is MUCH simpler than your incredibly complex function which does essentially the same thing. The only difference is the fact that my method does not blur with camera motion, but for most scenes, I suspect that's Okay. What do you think about my simple script as compared to your very complicated script? Simple is better, right?
@Phun User -- MoBuilds explained it the scene description, and he did not lie because springs really do become unstable when you give them a negative damping value. That's a GLITCH!
BeltedRose85463 - I've discovered over the past few years that sometimes an Algodoo glitch or artifact can be cleared up in a number of ways. One is to run the code in UpDate instead of in PostStep, and another way is to adjust the sim frequency (usually to a higher value). It just takes some playing around sometimes.
This motion blur concept of yours is a good one, and as far as I know, no one else has done this before.
s_noonan - Thanks for the tip about the Google search! That should be very helpful. I do have a little experience with VB when I had to write a couple of custom programs to calculate some esoteric algorithms for the kind of X-ray equipment that I work on. Therefore, I should have little or no problem trying to understand VB code.
As far as I know, you cannot change your name. But you can register a new user name as long as your old one gets banned by an Admin like me. We do not allow more than one user name per person. Keep in mind, that if you register a new user name, then you will no longer have access to any scenes or comments that you have posted with your old name (in your case it's only two scenes counting this one)! If you are Okay with that, just let me know when you register a new user name and I will ban your old one. You can contact me by adding a comment to this scene. I will see it because I am now subscribed to it.
Vinayak - I have no idea what you are talking about. Just because something is too complicated for you to understand, doesn't mean that other people cannot understand it. My comments are actually very simple to understand.