There is a more simple figure-8 orbit that wont pass too close to the stars, but unfortunately, with the stars themselves orbiting each other, the figure-8 orbit isnt possible around them.
Hey, FRA, I'm trying to make a new sandbox game based on Scrap Mechanic (maybe you've heard of it) and I'm trying to find a way to make proximity sensors without the use of global variables. My original idea was to have a laser that turns green when it hits anything and turns red when it no longer hits anything, and then have said laser attach to a box, and the box copy the color of the laser, but despite knowing how to transfer data from a box to an attached laser, I have no idea how to do the reverse. Given what I've seen you pull off, do you know of any way to move a local variable from a laser to the box it's attached to?
Thanks.
Thank you s_noonan, I realized just before pulling up your reply that i could simply turn my assignment backwards, so that instead of putting:
color = entityByGeomID(readable(entity)).color;
I could simply swap the terms and put this code in the laser. But thanks for the reply!
Very, very nice! Unfortunately, I can't use this build properly because I'm currently stuck with an old computer; my newer one isn't working. But thanks for the submission, off you go to the WALL OF FAME!
I used the same strategy for both those records too, wonder if you can challenge the R or F records? In the F record R has to be used just once, maybe you can try finding a way to work around needing to use R at all?
Last edited at 2021/05/18 06:17:47 by UnityDogGaming04
Unfortunately, your slow-time record has been beaten, alan32525. I found a faster way to do it, by first pointing down and to the left and pressing F. This launches the player up and to the right making the whole strategy faster. I throw a telepearl towards the corner of the room so that it hits the ceiling first. I aim up and throw another pearl on the very frame that it hits, allowing for an instant ceiling clip. Finally, I throw a pearl at the wall, and throw another on the exact frame that the first one hits and... 1.2500001 seconds time.
This scene brings me... fear...
Why is it almost a megabyte?
Why is it caled TYide?
What is the blue snake?
So many questions, but I'm afraid to play and find out...