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How did you get the old phun clouds in the thumbnail?
Wow, for a first project, actually really good! Did you write the code?
This isnt news, almost every user knows how to setup perpetual motion, including me.
Why, thank you!
aww, i was hoping it was thyme scripted to point the laser in the same direction regardless of the entry direction...
C ustom
L ines
O f
C ode
scene.my.name creates a variable called name, it will be saved to a scene after created and shared.
Why not... just add wheels?
There is a more simple figure-8 orbit that wont pass too close to the stars, but unfortunately, with the stars themselves orbiting each other, the figure-8 orbit isnt possible around them.
Hey, FRA, I'm trying to make a new sandbox game based on Scrap Mechanic (maybe you've heard of it) and I'm trying to find a way to make proximity sensors without the use of global variables. My original idea was to have a laser that turns green when it hits anything and turns red when it no longer hits anything, and then have said laser attach to a box, and the box copy the color of the laser, but despite knowing how to transfer data from a box to an attached laser, I have no idea how to do the reverse. Given what I've seen you pull off, do you know of any way to move a local variable from a laser to the box it's attached to?
Thanks.
Thank you s_noonan, I realized just before pulling up your reply that i could simply turn my assignment backwards, so that instead of putting:
color = entityByGeomID(readable(entity)).color;
I could simply swap the terms and put this code in the laser. But thanks for the reply!
I've got it all figured out, the first version of my new game is up with a working PROXy sensor, but thank you Xray!
https://1drv.ms/w/s!AvjJMDI9CuOHt1fbvcCd_-mwrZV5?e=btmJmR
I'm gonna need some proof there, fawh... it took me so long just to surpass a thousand, aint no way you easily passed it...
Are you pretending to be Ken3344? His account was banned already.
Very, very nice! Unfortunately, I can't use this build properly because I'm currently stuck with an old computer; my newer one isn't working. But thanks for the submission, off you go to the WALL OF FAME!
jerebud has been added to the HALL OF FAME!
Cedric roy, this is against the rules unless you have proof of permission to replicate Benjii's stuff.
The code that makes it work... that code?
it spins... but does it store data?
Runtime: 6.0699997
I use a TOSHIBA from 2012!
Wow, impressive! I'll add you to the board!
I used the same strategy for both those records too, wonder if you can challenge the R or F records? In the F record R has to be used just once, maybe you can try finding a way to work around needing to use R at all?
Last edited at 2021/05/18 06:17:47 by UnityDogGaming04
Unfortunately, your slow-time record has been beaten, alan32525. I found a faster way to do it, by first pointing down and to the left and pressing F. This launches the player up and to the right making the whole strategy faster. I throw a telepearl towards the corner of the room so that it hits the ceiling first. I aim up and throw another pearl on the very frame that it hits, allowing for an instant ceiling clip. Finally, I throw a pearl at the wall, and throw another on the exact frame that the first one hits and... 1.2500001 seconds time.
And performing it again under more precise tolerances, I got 1.2 seconds time.
BlueIsTrue - I suppose, as long as it follows the rules...
Not really a glitch, if it's explicity programmed to fly up and to the left.
Nevermind, a newer scene of mine has it fixed
This scene brings me... fear...
Why is it almost a megabyte?
Why is it caled TYide?
What is the blue snake?
So many questions, but I'm afraid to play and find out...
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