Yeah, My goal with this is to make a trickier game instead of my usual easy games. Did you catch your time? You'll get to be the first on the record board!
Well, as objects pass through the ends of wormholes, the wormhole taking in the object gains mass, and the wormhole spitting out the object loses mass. Because of this, there is no new energy. I had this same thought process too, when I first learned about conservation of energy.
Yeah, this isn't allowed on Algobox. Lots of children use this site, you'll be lucky if you aren't IP banned and your account and scenes permanently deleted!
I am planning on using these for future scenes, but in older scenes all I used was the tried-and-true brute force method. For example my "trip to the moon" scenes are places where the brute force method was used with varying levels of success. For example, my oldest moon trip had instructions to get into orbit and the necessary time and speed to do so, which was 22-25 m/s, if I recall correctly.
I messed around with it, use WASD keys to rotate and drive the circle around and the side display will move. By the way, alan32525, to get the realest effect you should have the display rectangles scale by constant/laser distance, such that things will look half the size at twice the distance.
What pow does is basically an exponent evaluation, because sometimes using ^ does not work as intended, I guess it's because when you apply ^ between two integers, it tries to find a bitwise XOR instead of the power. I'm not sure this is precisely why, all I can say is it doesn't work for me
math.pow(2, 3) is 2^3, or 8.
Nice to meet ya, im a random. Good thing you seem professional, unlike the majority of Algobox's userbase. I'm pretty good with Thyme programming, and so is Xray (Admin) in case you ever wanna learn something about Thyme. Ever you need anything, just make a comment on my most recent scene at any time! Welcome to the team!