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Nice, better than the last one. Good use of gradients too. See, we do not need a gradient fill tool! 8|
SquareDare? I am not square. :bonk:
I don't understand, isn't this just 2 mouse controlled arms? 8|
Far too complex, and controls are really difficult. I made landing gear with < 20 pieces that works just as well, and can handle any amount of weight.

Simplify it! :tup:
There are no words to describe how amazing this is. I just don't know what to say. 10.

EDIT: I found a bug. When i knock all the opposition off the board, it does not say I win. It just keeps playing and red arrows appear off the board. Strange?
Last edited at 2010/10/20 11:34:08 by Dare
How do I calculate the FPS to tell you?
Very funny Kilinich.

This rocket is really impressive!

I really want to see this used in a future scene.
OK it's running 100% sim time, and about 20 fps on my PC.
My PC is very cluttered :bonk: , soon I will buy a better laptop. But this game runs perfect!
Nice to see you making something that doesn't involve onCollide. :lol:

Joint is complex, maybe even too complex I think, surely you can simplify it?
Unbelievable! You must explain how this works. Maybe in forum?
Well it's definitely a tank proof bridge ... but then again I could just glue a box to the background and then call it a 'bridge'. Maybe put a texture over it, make it look nice etc...

So why the need for complex joints and such? Perhaps I'm wrong about it, but anyway nice bridge. 8|
I get it now. ;)

It only just survived the weather!

EDIT: Wait ... no ... no it didn't.
Last edited at 2010/10/22 12:20:50 by Dare
casey12u2, if you can't understand it, don't complain here. Figure it out.


Does not run well on Algodoo.

But in Phun, this is a masterpiece!! I love it. I can't give you anything less than a 10. The truck is perfect, the route is fun, and it just works so well! A great scene, enjoyed this heaps. _o_

P.S. What does the "L" mean in the transmission? I can't work it out.
First to download! How funny. It took me a second to realise this was a top down sailor. :bonk:

Make a game out of all of these things you have made! Bridge kit, wind sim, etc.
Hi Roman, I saw lots of these "future cars" at the International Motor Show on weekend. Some looked like this! But quite original look. I will put my photos on Facebook soon.

P.S. Engine explodes in Phun and Algodoo. I re-opened the scene but nothing worked. Sorry. :unsure:
OMG! Unbelievable! _o_
Hooray! Para's new gun.
Quite like it, perhaps put controls in scene desc. instead of forum?

Also, you can get the same effect by simply using geometry controller instead of a strange engine, and maybe fill it with a light gas?
Damn beautiful.
Why does it only run at sim speed of 0.30? Makes the car feel "floaty". Great scene BTW. I'm going to rate a 10 anyway.

EDIT: I just read that writing under the video. My PC must be slow. :bonk:
Last edited at 2010/10/31 21:04:27 by Dare
No more "floaty", and runs perfectly. Good! 8|
Raydeg, thanks! _o_
I don't see why this doesn't get a 10 from me - great engine, great look, no problems with it! So 10/10.
If it is a work in progress, why not put it in the "work in progress" group instead of "default" group? That way people won't download it.
Well it walks for sure, but looks completely unnatural and strange.

Take a look at my walking soldier, I think it functions far better. Sorry for being critical, but I think your walker can improve!

P.S. If you want to use my walker, it is Algodoo only. Maybe download demo to play.
Perhaps you shouldn't upload these if you make them with a beta version of Algodoo, sometimes hinges go nuts when I use 1.8.0. 8|

P.S. How did you get the tail rotor to have a motion blur like that? Tricks with GIMP?

EDIT: My bad, turns out the scene just needed re-opening. Hinges work fine now.
Last edited at 2010/11/09 04:45:31 by Dare
Sure is. _o_
I'll try. Thanks for feedback.
This is an entry to my contest? Did you even read the forum?
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