IF ANYONE THINKS IT'S EASY, THEN TRY TO MAKE THE SAME SCENE YOURSELF FROM SCRATCH. KEEP IN MIND THAT THE SMALL BLACK BALL MOVES IN FRONT OF THE LARGER BALL AS IT PASSES BY, AND THEN IT MOVES BEHIND THE LARGER BALL ON THE RETURN TRIP. HOW DOES IT DO THAT?
And the winner is....... (trumpets sounding)......... S_NOONAN! His reponse scene, "Passing Thru" uses some of the techniques that I used for this scene. Nice work, s_noonan!
And now I'll reveal the secret. First off, I used the scene.layers function to make it difficult to simply select the geometries to view the Thyme coding. You first need to select layer(1). The smaller of the two circles is actually made up of two circles intimately glued to each other. My script makes one circle opaque, and the other transparent when moving to the left, and they alternate when moving to the right. Also, one circle has been selected to always be in the "front" of the larger circle, and the other is always in the "back" of the larger circle. Again, they alternate depending on their direction of movement on the X axis. That's how it appears that the small circle can move in front and then behind the bigger circle. (No, faytree, NOT magic! )
If you twist or distort the coil with too much tension, it can become kinked and difficult to straigten out just like with a real Slinky. Excellent work on this scene, Kilinich!
There's nothing to get over, Algobot. Read the link that I posted. Kilinich says: "Intended. Clamping just repeat image border so add clean line around in graphics editor...". Like I said, IT'S NOT A BUG.
A better way to make this scene is to use the "9" key to turn the laser on. That way, people won't need to enter text into the box. (Many people do not know how to enter text). Just a friendly suggestion....
I have no special connection with Kilinich. And since you are the one complaining about it, you should be the one to contact people about it. No offense, but I am not a messenger for you.
Do you mean comments like this one? You can delete your own comments by editing them and replacing all the text with a single period. That's the only way I know how. Of course if someone writes a comment that is very nasty or uses profanity, you can click on the orange triangle with the exclamation point in it, and report the comment as offensive. But in this particular case, if you feel that your scene is no longer needed because either your question was answered, or your complaint was unfounded, then you could DELETE the scene (click on delete at the top of your scene after you've logged in). In that case, the scene including all of the comments would be deleted. Hope this answered your question.
This is one of your best works, Kilinich! Both the older version, and this new version for iPad were very well engineered. The robot seems to have a personality.
Yes, I know about those new features on the Beta version, but I wanted to make a scene that most people, who do not have the Beta version, will be able to use. Later down the road, I may update the scene to take advantage of the new keyb features. Thanks for your comment!
Very nice! One friendly suggestion.... If you use textures, you could make the wood look like real wood, and the other parts look like metal, plastic or whatever. That would add some realism to your scene.
Yes, one thing that I often forget is when I reference a texture in my scripts, Algodoo doesn't save the texture unless it is active in a geometry. For example, when my scene has a script like this: scene.my.whatever == 1 ? {texture = "foobar.jpg"}:{} the texture "foobar.jpg" will not get saved with the scene. But if the texture has been declared in a geometry, for example, texture:="foobar.jpg", then the texture file will get saved. That little detail has bitten me in the butt more than once!!!
Thanks so much for your help! I very much appreciate it.
Interesting scene. Unfortunately, only the up and down (AIM) arrow keys have any effect. I was not able to change the backspin/topspin and Power settings.
Also, I suggest that you put limits on the AIM arrow movement angle because it can be rotated way back to where to ball shoots out straight down and bounces up and down in chaotic fashion. I would be happy to rate this scene highly after you fix it.
By the way, s_noonan, I spent many hours reversing the X and the O. It was especially labor-intensive flipping them vertically! I'm so glad you caught that for me because it would have been such an embarrassment to have reversed and inverted X's and O's! Thanks, man!
This is truly amazing! Apparently, it's the rotational direction of the driven wheel that determines whether it goes twice as fast or not. WEIRD! Do you know if this has any practical application, or is it simply a curiosity?