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I have a memory bank that can store 480 bits if used as a number bank, but up to virtually infinite memory if used to store arrays! Check here:
http://www.algodoo.com/algobox/details.php?id=230603
I didnt know that onSpawn would work in that way, I thought it would only execute when spawning an object with code instead of manually. That is why the BOOT immediately dies on spawn so as to define whatever variables or functions are needed and then get the heck out of there! But thanks for the tip, I'll implement that shortly. By "what you think of *this scene*" I was referring to the linked scene though, lol.
this is way underrated, bravo!
Last edited at 2021/01/16 06:10:25 by UnityDogGaming04
Well of course, it isnt meant to work like a handbook. It works in a similar way to RAM in a computer. I see no way to make it any simpler, but perhaps you do, and if that's the case, do tell.:)
Mess with the mama nature you get the papa kraken
Yoo, let's go, my third ish response scene!
I believe this would be good for scanning stuff close up, like barcode or faxing or etc... but the foveal camera is designed for potential 2d ray tracer games and scientific applications like a remote controlled vehicle with built in camera, or some kind of visual based automatic docking system...
JakubKubo - Look at the unstructions in this scene for similar instructions!
http://www.algodoo.com/algobox/details.php?id=230603
-xty four bits, thirty-two bits, sisteen bits, eight bits, FOUR BITS, TWO BITS, ONE BIT, HALF BIT, QUARTER BIT! THEEEEEEEEE WAAAAAAAAATCH GAAAAAAAAAAAAAME!!!
lol
Nice to meet another MemeWar veteran, I fought in 2, 3, 6, and 7, and if they need me, I will fight in MW8!
you can open your scene, make changes, and then click the save-share icon and reshare.:)
Ive now discovered what it does, ignore my last comment...
Thanks, Jakub!
oh i thought this was a tutorial on making magnets. no. its got nothing more than the stuff i learned in 2nd grade.
bruv
dang, ive got so many response scenes from that one scene
Well thank you for the shoutout! but what for?
not sure why that matters, but i'm 16...
Yes...
i did what you said
@cnguyen7, put the laser on a movable object like a box
"who win?"
not your grammar. not sure if you understood what i meant by that lol.
I don't think that texture is mine, i almost never use textures, let alone this console texture.
Hey, I ain't a name-maker.
besides, Pentium is actually that 5 legged thing underwater, not the stuff in Intel processors. XD
Oh no... Oh no!!! I can't load the scene!
Nevermind, I was just low on RAM!
I should probably get a new computer...
JakubKubo - it can be operated by mouse for demonstration, but in practice it is best to use the terminals. For example, if a laser with _data = 12 hits the Adress box, then after 5 frames a laser with _data = 1 hits the Write Enable box, AND a laser with _data = 123 hits the Data In Box at the same time, the value 123 will be written to memory location 5, and the Data Out laser will set its value to 123, for the component always outputs whatever address it is on, even while writing.
That's... thats kinda cool man:tup:
but there's... no code?
JPgamersmines150 - Thanks, the idea came to me when I realised circular monopoles are too un-minecrafty, and that unisomorphic (if that's the right word) particles have different, less predictable properties, such as stable rectangular crystals, pseudo-thermal energy (angular velocity).
Imagine spending years on an incredible project that turns the world around and creates a great community, and then this appears. Totally what emil had in mind...
the background circle of the orbiting ship is not being pulled toward the planet, if you delete it and adjust the velocity of the ring geometry it will operate normally.
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