I have a memory bank that can store 480 bits if used as a number bank, but up to virtually infinite memory if used to store arrays! Check here:
http://www.algodoo.com/algobox/details.php?id=230603
I didnt know that onSpawn would work in that way, I thought it would only execute when spawning an object with code instead of manually. That is why the BOOT immediately dies on spawn so as to define whatever variables or functions are needed and then get the heck out of there! But thanks for the tip, I'll implement that shortly. By "what you think of *this scene*" I was referring to the linked scene though, lol.
Well of course, it isnt meant to work like a handbook. It works in a similar way to RAM in a computer. I see no way to make it any simpler, but perhaps you do, and if that's the case, do tell.
Yoo, let's go, my third ish response scene!
I believe this would be good for scanning stuff close up, like barcode or faxing or etc... but the foveal camera is designed for potential 2d ray tracer games and scientific applications like a remote controlled vehicle with built in camera, or some kind of visual based automatic docking system...
JakubKubo - it can be operated by mouse for demonstration, but in practice it is best to use the terminals. For example, if a laser with _data = 12 hits the Adress box, then after 5 frames a laser with _data = 1 hits the Write Enable box, AND a laser with _data = 123 hits the Data In Box at the same time, the value 123 will be written to memory location 5, and the Data Out laser will set its value to 123, for the component always outputs whatever address it is on, even while writing.
JPgamersmines150 - Thanks, the idea came to me when I realised circular monopoles are too un-minecrafty, and that unisomorphic (if that's the right word) particles have different, less predictable properties, such as stable rectangular crystals, pseudo-thermal energy (angular velocity).
Imagine spending years on an incredible project that turns the world around and creates a great community, and then this appears. Totally what emil had in mind...
the background circle of the orbiting ship is not being pulled toward the planet, if you delete it and adjust the velocity of the ring geometry it will operate normally.