Seems more like slam-firing to me. You just disabled the semi automatic mechanism and let the striker fall freely. It works in algodoo, but it wouldn't work in real life. Good job though, it slam fires pretty reliably now XD
It's a consistency thing, as well as demographics. Most people are right handed, so they pick up a firearm from the right side. People are more likely to click on a scene that appears more comfortable to them.
I saw your 1911 video- love the modifications you made, and the video was great I commented on what I'd like to see on some of the reviews, and I subbed. you definitely impressed me.
started working on the FN-FAL guys, so keep your eyes peeled for it
Don't listen to the trolls-I started out making guns that were not so great, and Look at all the stuff I build now! You will get there too, just keep up the good work. You upload better guns than some of the well rated ones I have seen, so don't be discouraged. You will get better with practice
Hey, Gospel, I have something to help you out a bit. Don't create a bunch of great stuff and upload it all at once, otherwise it'll all be on one or two pages. Give it a few days or so between uploads, so people have the chance to take a look at each one individually. Your mechanisms and guns are really cool, and they should get the recognition they deserve. Uploading everything at once kind of makes the scenes seem like spam (definitely not saying they are. they just appear so).
Try uploading regularly, such as once every two days or so, or maybe a little less frequent, to allow people to take a look at each scene. Make sense?
anyways, great gun, and you'll get better over time. all it takes is practice, research, and a little bit of adjusting those densities to make things stable 10/10
Haha Xray, you never cease to save the day. thank you for that
Hey, Edgar, you should take a look at some of the tutorials on how to make engines, transmissions, and overall mechanisms related to vehicles. they are MUCH simpler than you may think (yes, even scripted engines), you just have to give it the time and effort to make quality scenes. I often spend hours, if not days, stabilizing a gun, let alone the time to get the prototype built. I Put in the time and effort, and that's what pays off.
If you want, add me on skype (ngphil22), and I'll give you all the advice you need, at least what I can give you.
purely mechanical. if you know how the M16 disconnector works, you already know how the burst mechanism works. It is simply the same type of disconnector with another "hook" on it that engages a notched wheel. that notched wheel has four shallow notches and two deep notches. it rotates with the hammer backwards and rotates 60 degrees every shot. because there are two shallow notches on one side and one deep notch following on the burst wheel, the burst hook of the burst disconnector rides along those notches on the wheel. there are two shallow notches, where the burst disconnector cannot rotate forward far enough to snag the disconnector shelf on the hammer (that hook in the middle of the hammer). However, on the third shot, the burst wheel's deep notch rotates into place to allow the burst hook to move forward far enough to catch the hammer.
If you want, I can make a scene specifically explaining the burst kit and how it functions