Kilinich - Yes, I agree. That particular variable that I used, scene.my.V, was left over from my previous laser control scene, and I simply re-used the same one. But if I would have taken the time to think about it, then I would have declared a local variable such as _V.
The gun jams every time I fire it. Also, the bullet flies out of the ejection port along with the empty shell casing! Sorry, but your 1911 (my favorite type of handgun) needs work!
Sorry, but this is nothing new. There have been many other laser cutter scenes that do basically the same thing. Search Algobox and you will find them!
Um... This doesn't work at all. I tried to shred squares, circles, and polygons, and they just bounce off the cutters or they just fall straight down outside of the machine. NO SHREDDING!
Very interesting method of running scripts..... with a rotary "selector switch"! There are of course better ways to do it, but whatever works is Okay, right? Nice job for your first scene! The spider actually kinda moves like a real spider!
I agree with Frank. This is very difficult to control. I suggest that rather than use the R,D, and G keys, use the ARROW keys (UP, LEFT, RIGHT). People find it more intuitive to use arrow keys than letter keys to control motion.
You are new to Algodoo, and so you have a lot to learn about scripting, and about controlling your characters in games. You are off to a good start, so hang in there, and I suggest you visit the forums because you can learn just about everything you need to know about Algodoo and Thyme scripting there!
I had a difficult time getting the hand to stick to the wall, but after working with it for some time, I got it to stick, but the tips of the figers became detached from the rest of the fingers, and it looked unnatural. Maybe Kilinich's suggestion would improve it's performance?
Enter on green? What does that mean? You give no explanation how to play this game! What should I do after starting Algodoo? What are the controls? What is the object of the game? etc. etc. etc.
Should the plot be something other than a pure sinewave during stick/slip? I can't seem to get the mass to stick/slip by adjusting those parameters (unliess I'm not understanding what I'm seeing). Could you give known values that will definitely cause the stick/slip process?
Neon-Ix - I did not steal your scene. I Googled "SOG knife" and downloaded the image from Google. Also, my scene works much differently than yours. The only thing that's the same between my scene and yours is the idea of showing a picture of a Sog knife, and you are not the sole owner of any right to use the name Sog in a Algodoo scene. I give credit where credit is due, and in this case, you do not deserve any credit for the work that I did on my own scene.
When Algodoo starts, the tank falls a small distance to the ground, and the front and rear tracks are not flat on the ground. Only the rear wheels of both tracks are in contact with the ground, and the front wheels are pointing up at about a 30 degree angle. Is that how it's supposed to be?
I used to work with a software engineer who could recite pi to 100 decimal places. Then there's that guy, Daniel Tammet, in the U.K. (I think) who can recite pi to 22,500 decimal places! http://en.wikipedia.org/wiki/Daniel_Tammet
I now got the sawtooth, but it's only because the friction increases on the "push" stroke, and decreases on the "pull" stroke. If you watch the friction slider of the mass, you will see it change with direction. I do not get a true slip/stick "chatter" that I expect, such as that you get when you run a piece of chalk across a blackboard and you get that annoying chattering sound. Maybe that effect is impossible to acheive with Algodoo (?).
BTW - I learned about stick/slip MANY years ago when I first heard about it on the old "Watch Mr. Wizard" TV science show for kids (yes, I'm dating myself!).
Okay, then what? Please explain the game, how it works, how to control the cars, how to win, etc. Sorry for all the questions, but I've never seen a game like this before and so I know nothing at all about it. Is there a forum thread that describes it? If not, then you should give full instructions because it is not at all intuitive. Thanks!
Okay, NOW I get it.... The plane is moving at a constant velocity and the mass is sticking/slipping as the plane moves under it. That's the thing that I missed before, and now it all makes sense. THANKS!
Scene is extremely lagging. Seems to be caused by the water for some reason. I deleted your water and added my own by liquifying a large box. Scene no longer lags.
I had a hard time getting it started, so I used the M key to chop it down to one cylinder. It still was hard to start because the cylinder kept getting clogged up with spawned balls (exhaust?). So I finally got it started by holding the left arrow key and also by manually pushing the flywheel with my drag tool. But even after it started, operation was erratic. It would run for a few seconds, then sputter and the cylinder would get clogged up again with exhaust balls.
You did a nice job on the graphics and on the mechanical details of the engine, but I think you need to work on making it easier to start, and making it run continuously without sputtering and stalling.