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*kilinich comment ripoff from another suspension*
Who the heck is interested on a 2.5 meter long piece of spring?
*/ripoff*

joke:lol:

9/10(try to constrain it with hinges instead of rack+pinion system
key bindings leak over to config, better to use oncollide
increase damping - an possibly, a tiny bit the reloader spring's length, so that it can be more reliable
managed to get one to 82 km/s, but, i used spawning(circle with predetermined velocity), is that valid?
if he continues that way i think he'll end up self-discovering the klann linkage:lol:
8/10, needs some more number cracking to even legs up
grenades = specialized ammo for it.
ever heard of wildcat catridges?
yep, but most rc choppers cannot generate enough lift to carry a machinegun's worth of weight
to make it stronger, constrain it with sraight(or almost stright) line linkages. one of the best for this one would be the chebychev linkage
I don't care about the 'i will invent' 's low rating, those are pretty good, so 10/10.

You also gave me the idea of a scripted "Awesome Tracer". i'll be making a spawner for it

EDIT: instead of changing the color of all at once, you can just change the hue of it:bonk:
Last edited at 2009/08/27 16:58:08 by RA2lover
@ i will invent = It is really a simple spirograph.
in case you don't know what one is, click HERE.

it's not awesome, its just a way to reduce lag in phun's simulation by reducing the collisions per second(that also causes bullets to go through small objects). phun's default is 100hz, and, 600 rpm would create those decagons, while 60 rpm would create 100 sided regular polygons.

martin's tracers are better. things like that are hard to do quickly like you did.

veredict = 4.5/10(rounded to 4)
sorry, but:
1- its offset to the center
2-it's not strange
not goung to rate this one, because it still has potential if developed
using damper instead of some nifty keep-staight thingy... interesting
yep, but that is excluding deleted scenes. they still have a details page. and thats the 30000th scene including deleted scenes
not bad, but i think it should be named H.U.V.(High-tech Unmanned Vehicle).
why is there a need for a mag if you cannot have the recoil to get the ammo from it?:bonk:
30 seconds is enough to run away:lol:

ps: after watching the mechanics of that thing, its currently impossible to be disarmed.
actually, negative attraction doesn't happen in real shotguns.
@bbtheman:

what is the difference of a single geometry not appearing?
use vel = e.normal * bullet speed you want in m/s instead of attraction when firing on moving platforms(attraction reduces accuracy a lot). also, make sure to add the Zdepth value on objects which arent supposed to be spawned right in front(bullet= -inf, tracer = below -100000 is enough)
OverPowered. looks more like a suicide tactical nuke
No stabilizers in it:bonk:

Feel free to use my RA2Unit(paired off with a lucid stabilizer) if you wish - no scene.my variable usage makes it less complicated:)
In mine computer, it can only lift its weight:s

Also, you might want to use a more water-efficient engine.
there's a NumColorsInRainbow bariable somewhere in the config. the true album cover had more colors.
wait.... MRM 4? LOL.

I'll try to make this phun-compatible.

EDIT: phun run analysis tells e.normal is correct - thats an algodoo bug, which usually happens in cutting.
only problems in it are falling objects with mirror on, and a slightly weaker leg. not noticeable if you go on slow mode^^
Last edited at 2009/09/04 01:13:01 by RA2lover
use +inf torque on hinges?
glitch which got fixed in algodoo.
almost 5 MB on textures. easy down:bonk:
also, lots of the dominoes were polygins(especially at the end) - this increases lag.
lol @ rubber wheels. they are too bouncy for breakable cars. (I think That RX7 is Kenji's, don't touch it:bonk: )

also, why to use NFS carbon when you can use NFS ProStreet/Undercover, and probably soon NFS Shift, Nitro, and World Online?
for those not knowing portuguese, i've made a translation of the in-scene text.
it becomes:

"4 and 5(numpad) spin the gear. Return(Enter) turns on the laser(,(i think he forgot to use the comma)) you just need to tap once(the laser activation button).
I think you should play with laser attraction(set laser velocity to something limited), refractive index is not a very good idea.
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