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thanks! :tup:
YEY!:lol: It seems to fail to eject every fourth or fifth round :unsure:
Last edited at 2014/04/14 00:52:14 by ngphil
That's an open-bolt weapon design, Xray. the bolt acts as a hammer, striker, and the bolt all at once. Do a google search for "open-bolt" weapon designs.
the Thompson sub-machine-gun is another example of an open-bolt weapon. They are less common now than closed bolt, as open-bolt technology is very limited in mechanical capability.
it's amazing for a gun that works at 60 hz
It's a lot of work, but not necessarily hard
To be honest, I think the next release of Algodoo will have that capability. Some of the beta testers were talking about the possibility of it, I just don't remember who or when.
Es funktioniert nicht schlecht fur wie einfach das system ist:tup: 10/10
Last edited at 2014/04/17 05:09:46 by ngphil
of course!
Do you use the forums?
I really love the work put into this gun! The components work well, the scripts are well done, the Cam-operated auto-sear is REALLY original, and the weapon is reliable. :tup: Well done!
Dude, nice work! I love it:lol: 1/10

just kidding;)
Last edited at 2014/04/20 03:21:22 by ngphil
what do you mean a tilting bolt? Do you mean a rotating bolt?
Last edited at 2014/04/20 20:12:48 by ngphil
I have uploaded an example of how the mechanism would work in Algodoo. Do I have your permission to modify the STG-44 and send it to you via Skype or some other media for you to upload?
Last edited at 2014/04/20 21:18:04 by ngphil
Hey, if you are having trouble, check out the tutorials I have posted!
maybe some day, xray, the gun laws will change, and you could buy a gun like that. maybe if I work for a weapons manufacturing company some day I could build you it XD
Lololoer, your weapons scored second and fifth place! You nearly tied with lethal squirrel, but your highest ranked one was docked because of a missing ejection port, and the originality was not quite as high (looks sort of like a bullpup SCAR-H). In my book, everyone is a winner, and I will be making all of the guns functional at some point. However, they are not all going to be the NG-AR-4, as there can only be one of that model. Instead, your weapons will be the "NG-LD-1 and NG-LD-2". And the linkage's gun, which scored fourth place, will be called "NG-TL-1". And Hardy1309's rifle will be the "NG-1309A1", which score third place.
Hardy1309,

I didn't make any of these skins. In fact, you mad one of the skins yourself. I just arranged them in the scene to be roughly the same size, and announced the winner of the NG-AR-4 design. If you mean how I learned to make the guns functional the way they are, I just practiced a lot and studied the functions of real firearms to see how they worked. That's about all :lol: I just use high densities on moving and contact parts to improve reliability
any idea on how to make the digital and analog speedometer render positive numbers even when going backwards? I know I'll have to use absolute value scripts. Just haven't figured it out)|(
Last edited at 2014/04/27 19:16:53 by ngphil
THANK YOU!!!!!!_o_ _o_ _o_
thanks!
Thanks for catching that. I will definitely fix it
edit: FIXED
Last edited at 2014/05/02 04:36:48 by ngphil
A tilting bolt uses fewer moving parts than a conventional locking bolt. It's more reliable, too
klasse!:tup: :tup: :tup: 10/10
changing the friction of the gears:lol: the gears are set to change their friction from 1e30 to 0 when in contact with a laser. in poststep, they reset back to 1e30 if no laser is present. only one ratio of gears has no contact with a laser at a certain time. the shifter, the only real "moving" part, is attached to the input with a stretched hinge with autobend. the faster the input turns, the more it turns the shifter. The shifter has two circles on it that when in contact with the laser filter, they multiply or divide the collideset by 2. this, if you know binary math, adds a 0 in front of the 1, or if dividing, subracts a zero. for example: 001 times 2= 0001. if you take a look at the collideset chart, it's coded in binary. this will turn a collision layer "A" object into a "B" on one contact, and then a "C" with the next collision, assuming it is multiplying by 2. code is put in place to limit the max and minimum collideset of the laser filter.

ultimately, you want to have the laser hit three gears at any point to change their friction to 0, so only one gear has friction. the shifter changes which gear loses contact with the laser. make sense?
Last edited at 2014/05/06 04:06:39 by ngphil
I will probably post a tutorial on how to make this ;)
XD this is epic:tup:
es funktioniert gut,aber versuche gewehre zu bauen so dass sie bei 100 hz zu 200 hz funktionieren. 10/10
epic! :lol:
Nice work, it functions very well! 10/10. you deserve it. keep uploading great stuff
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