Nicely done. Good job on the script. I would rate it a 10 if it were not for one minor problem. The balance arm begomes unstable and oscillates when the object's mass is > 0.5 KG. But maybe that's outside of the normal operational range (?).
Thanks for letting me know about that! There are still a lot of people who use older versions of Algodoo, and cannot properly run scenes created with the newest version. They all should update, in my opinion, so that they can benefit by having the latest and greatest version of Algodoo which is the greatest physics program ever created (IMHO).
Good job! I can get a fairly high score if I do not look at my keyboard. The action of my eyes seeing the displayed letter, my brain converting the letter into a position on the keyboard, and my correct finger moving to the correct position and pressing the correct key, all has to be done sub-conciously. If I think about it, I lose!
I don't understand this at all. What does this have to do with "voice" or with sound? Algodoo does not have sound (yet) so how do you expect to make sound with it? Please explain. THanks!
The changes that I made gets rid of spawning more circles (unnessary), and works directly on the radius of the circle. I put lower and upper limits on the radius to prevent the circle from disappearing (radius = 0), and from getting too big. Check out my response scene and tell me what you think about it.
Nice effect. I usually have no problem viewing cross-eyed and wall-eyed simulated 3D images. There are quite a few samples of both forms of 3D images on the web.
s_noonan - I'm not looking for precision or accuracy when I make something move in my scenes (such as fog, or vegitation) because precision and/or accuracy aren't necessary. But you are right to be picky if a movement needed to be precise and accurate, then in that case I would use your script or something similar that allows you to enter values that give oscillations in cycles per second or Hertz.
Thanks for the suggestion to use url tags. I knew I needed to do something other than to copy/paste a url, but I wasn't sure how to do it.
The background image is on layer 1 and the geometries are on the default layer 0 (zero). So, if you want to select and edit layer 1 you need to select it: scene.SelectLayer(1)
I think it would be interesting to see atoms that are radioactive, and morph into other elements as they decay. I know that this might be very difficult to do in Algodoo. Just a friendly suggestion!
I don't beleive it's a "respawn". The app is "undo", so that's what it actually does. And if you want to force the sim to continue running after the undo, then you need to change the script to sim.running = true
I was a little confused at first when I saw the frequency remain at 2 Hz after changing the mass. But then I remembered that you said you changed the spring constant so that F remains at 2Hz. Nice idea! Could that actually be done in the real world with a real spring?
Besides looking like a penis, this thing is impossible to control (just like some penis's).
I agree with RiBi. Your game needs instructions, and maybe some suggestions on how it could be used in a game. The graphics and aesthetics are nice. But I suggest that you eliminate the chance of more comments about it looking like a penis by changing its shape, and make those black balls look more like wheels!