I think I now understand what the problem is. There are other boxes not shown here in the scene that each user must add to the scene and then liquefy them. The resulting water will fill those two holding tanks. I don't quite understand the scoring system, but I figured out that much.
WHEN YOU MAKE A GAME, YOU MUST DESCRIBE EVERY DETAIL OF HOW THE GAME IS SUPPOSED TO WORK. IF YOU LEAVE ANYTHING OUT, THEN PEOPLE WILL BE CONFUSED LIKE I WAS. DON'T ASSUME THAT PEOPLE KNOW WHAT TO DO IN A GAME. THEY USUALLY DO NOT, ESPECIALLY IF IT'S A NEW GAME THAT NO ONE HAS EVER PLAYED BEFORE. YOU NEED TO EXPLAIN ALL THE DETAILS EITHER IN THE SCENE OR IN THE DESCRIPTION.
Hello,
I am commenting about you constantly asking people to comment. You are new here on Algobox and so you need to learn something. You will not get people to comment by begging them for comments. People will only comment if they have something to say about a scene, and they usually only comment if they either HATE a scene or LOVE a scene. If they are neutral, then they probably will not leave comments. I don't know why you feel that you need to have people comment unless you are lonely and need to have someone else chat with you. If that's the case, then you are on the wrong website. You probably should be on FaceBook or one of the other social type websites. Most of the people here on Algobox are friendly and smart, but they won't leave a comment unless they have something to say. And if they do have something to say, you may not like what they tell you!
So, just relax, make some awesome scenes, and don't worry about people commenting. It will happen when people have something to say!
Kimor4ik - I did get your apology, and I unbanned your account. If you want to send a private message any time you need to register in the Algodoo forum and then you click on the private message tab. The registration in the forum is separate from Algobox, and you can use your same user name or a different one if you want to. My user name in the forum is the same as here, Xray.
This isn't a true walker because the man (or whatever he is) is riding on invisible wheels. The legs do nothing but move back and forth to give the appearance that they are walking, but they are not actually walking.
Why not try to make a REAL walker? It will take some time and some research, but I think you will be very proud of it once you have done it!
This is commonly referred to as a "spring engine" because it gets its power from an unstable spring. Algodoo springs become unstable when you give them a negative damping value. Different forms of this type of engine exist all through the Algobox archive.
My kids had this type of high chair, and at the time, I was amazed about how simple and effective the design was. Very clever.
Suggestion: You did a good job on the scene, but in order to aid some people who don't have a clue what they are looking at, I think it needs some text to explain it.
ngphil - That's quite good, considering the fact that you theoretically cannot get a score that's higher than 350 points! I don't know how it happens, but I too was able to occasionally get a higher score than what is possible! Some day I will take the time to try to figure it out.
No offense, but this scene is SOOOOO SLOOOOOOOW, that it's about as exciting as watching paint dry, or watching grass grow. People want things to happen QUICKLY. So, in my opinion, you really need to speed things up, and add some other effects such as smoke, debris falling into the water, people falling overboard, and whatever else you can add to make the scene more interesting and exciting. Most of the lag is cause by too much water. Some people have been able to replace the Algodoo water in their scenes with a water texture. That way you can control the sink rate and make it go much faster. Look through the Algobox archives to find some scenes that have done that and get some ideas. You did a good job on the ship!
Sorry, but this robot (or whatever you call it) has very poor control. About all I can do is to make the arms and legs flop around like a rag doll on a windy day. Not very useful or practical. A better control system would stop motion of a limb once the key is released, rather than to allow the limb to sink back down due to the pull of gravity. If you are serious about making a useful and practical "robot" then this needs a lot of work.
No one can make be happy or sad because a wet bird never has at night. You have to ring the gong when the mouse doesn't want to work. Can I dig that be happy? NO! but yes, take it cuz worry have him game.
I totally agree with you, pnvv. Algodoo is for making dynamic "action" scenes. If he wants to make colored pictures, he should use a paint or drawing program to make those illuminati symbols.
You copied this from Alen-RG's scene WaveGen . At least you should give him the credit for the technical design so that people don't think that you actually designed it. You may have made some minor modifications to it, but Alien_RG designed the basic concept.
All of the components appear to be symmetrical and balanced, but I cannot figure out why the rotating oval accelerates so quickly on the left-hand side, but it moves relatively slowly on the right-hand side. Any ideas?
Suggestion: In my humble opinion, you should never require the player to use the Algodoo MOVE or DRAG tools for game play. They should only be used for designing and constructing your scenes. Game play control should be done through the use of keyboard keys and/or the mouse. So, you do not know Thyme scripting? No problem! There are some basic keyboard controls that can be done without using Thyme script. You will be very limited with what you can do without Thyme script, but at least you should be able to create a simple game without it. When you do take the time to learn Thyme script, you will then have all the power of the Universe at your fingertips!