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Wow! NASA could use this jack for putting vehicles on the Moon or on other planets without the use of rockets! :lol:

Good job! :tup:
When the game is over, "Click to Reset" does not work. Except for that, you did a great job on the game! :tup:

One suggestion I have is to show the score as the game progresses rather than showing it only when the game is over.
If I first save the scene to my computer, then the reset works. But most people do not automatically save a scene when they first try it, so you need to figure out a different method of resetting the scene. There are many ways to do that with script, and I'll see if I can come up with something for you unless someone else beats me to it!


EDIT: I see that you made some changes to the game, but you still need to change the text from "Click to Reset" to "Click on back-arrow to reset the game" (or something like that).

EDIT2: Click on back arrow change works good now! Good job! :tup:
Last edited at 2015/01/19 01:06:28 by Xray
Too confusing. :huh:
altugdelen2 - Thanks!

The Linkage - Yes, I know it's too easy. That's why I stated "It's not very challenging." And I also stated that I may improve it at some later time. This is just the basic ground work which I plan to build on and make it a challenging and fun game. Thanks for your ideas and suggestions, and I hope to get more ideas and suggestions from other people.
There are some kinds of glass in the real world that ARE indeed heavier (more massive) than some kinds of stone. So, it really depends on the kind of glass and stone that Algodoo simulates. Because of the fact that that information is not given (as far as I know) then it could very well be correct that Algodoo glass is more massive than Algodoo stone for the same sample sizes. But because we do not know what kinds of glass and stone Algodoo simulates, we cannot know for sure if the simulation values are correct or not. We can only use what the creator of Algodoo has given us, and if we don't like it, we can always adjust those values!
Last edited at 2015/01/21 03:03:09 by Xray
Thank you, lololoer! :)
Very clever! Good job! :tup:
Good job! Very clever scene. :tup:

I have a suggestion to improve it. Rather than make the weapon continue to fire continuously, provide a checkbox that will give the weapon a trigger key, such as the "F" key (for Fire). That way, the weapon can be fired only when the user wants to fire it. I believe that would be a desirable feature.
This animation has many problems. You took a wonderful scene that lololoer made, and you ruined it by trying to modify it. Do you even have lololoer's permission to copy and upload his scene?
I don't understand your comment. How would toggling play mode provide a trigger for the weapon?
It looks very good at this point! Nice job!:tup:
I guess we do not understand each other. Sorry
I don't understand what this scene is about. I know that it's some sort of game, but when I press Enter, the screen jumps, and nothing moves. :s :huh: :s
Last edited at 2015/01/24 16:17:45 by Xray
faytree - Thanks!

Luka -- Please describe exactly how you open two targets at the same time. I was not able to do that no matter how hard I tried! Thanks
Nice demo scene. Well made. :tup:
Skyrim is my favorite game. Here is a scene of the Skyrim Giant that I made a little over a year ago. Check it out!
PID control is awesome! And so is this scene! :tup:
It's not too old to post, but it's much too old to win the contest! :lol:
You should use {app.gui.playmode = sim.running} in Update so that tools do not inadvertently deposit junk items in the scene when clicking the mouse.
What is a "sniping contest"? Could you please explain in English what this scene is about and how it works? Thanks
Two questions:

1. Could you explain in English what this scene is about?
2. Why do you still use Phun? That program is obsolete and has been greatly improved and updated with Algodoo. You can download and use the latest version of Algodoo for FREE.

Thanks
"Just for fun"? :s Is there some other reason for using Algodoo? :lol:
The vehicle looks great! And you did a very good job on the scene overall. The only suggestion I have is to maybe add more targets to shoot at (including ones that FLY!). Make the scene more challenging by having some of the flying targets shoot back at you and maybe drop bombs! :lol:

Nice job! :tup: _o_ :tup:
Good game! :tup: But I have a couple of suggestions to improve it:

1. I was able to drive my vehicle far away from the normal playfield area. You should place a wall around the area where the action takes place so that there are boundaries. You can make the user lose if he/she runs into the wall.

2. The game looks rather "blah". It needs some color and maybe some background scenery. Also make the enemy vehicles look like something better than just Algodoo circles! They could look like futuristic space ships or robotic killer machines, etc.

Well, I think you get the idea. The game is good, but with a little extra work, it could become AWESOME! :)
Last edited at 2015/01/29 21:11:12 by Xray
Манекен выглядит реальным! Хорошая работа!
Last edited at 2015/01/30 06:49:00 by Xray
Nice rocket, Faytree! :tup:
It would be cool to make a factory production line that shows raw wire material unwinding from a spool, then forming the paper clips, then dropping the finished clips into a bin, ready for consumer packaging.

Nice job on the scene even if you don't do all that extra stuff! :tup: :)
I don't get it! When I start Algodoo, nothing happens. Where is the water? When I press the E key as instructed, the purple box moves left and right, but that's it! This game doesn't do anything! What am I missing? :huh:
Last edited at 2015/02/01 06:42:26 by Xray
The purple box at the bottom of the scene must liquify? That is the only box I see, but that doesn't make sense. If I liquefy that box, then it will not control any water! Are there supposed to be other boxes in the scene which are not there for some reason? :s
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