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Could you please explain what this scene is about and what your "idea" is? I see spinning lasers and flickering numbers but I cannot figure out what you are trying to do! :s
lololoer - sorry but that piano chat room is HORRIBLE! How the heck can you chat with someone while 8 or 10 other people are banging on the piano, making all kinds of noise? Why can't you explain what this scene is about right here in the description? That's what the description page is supposed to be for. You explain what it is, and if anyone has questions, they ask here in comments. Why do you want to do it differently?
EDIT --

Sorry, lololoer. I changed my comment because I realized that I was telling you how you should handle explaining how your scene works. It's your scene, and therefore you can teach people about it in any manner that you want to. Many of your scenes are amazing, and you have learned so much about Thyme scripting in a very short period of time.

Great job! :tup:
Last edited at 2015/01/06 15:22:17 by Xray
FUNCREATOR - Yes.... In the control box you will see a script in postStep event. Change the numeric constant in the line "sim.time > _timer + 1.0 " from 1.0 to however long (in seconds) that you want the exposure to be. Keep in mind that it's not accurate at all, so if you plan on X-raying patients with it, your films may come out too light or too dark! ;) :lol:
lololoer - There is no way to know if a geom is "dead" because when it has been deleted, there is nothing left of it to test! But one thing you could do is to make an array of all the targets in your scene. Each target will get a value of 0 or 1 (or true false if you prefer) in the array. When a particular object gets killed by a laser, then change the array element to zero (or false) that defines that particular target. That way you have a history of which objects are still alive and which ones are dead.

Will that work for you?
Last edited at 2015/01/07 15:56:04 by Xray
I like how you did the Help messages! Nice job. :tup:
But I am not able to type a message into the chat box. It doesn't seem to work, and I do not see any script for it.
Oh yes, I see the problem, and I think I know a way that you can determine if a geom has been killed by a laser, but I will have to test it to make sure it works before I tell you about it. ;) I'll get back to you as soon as I can.
Okay, here is my idea, and it works when I tested it in a simple test scene that I made. You would have to enter the code in the proper places for it to work in your scene.

The general idea of how it works is, each geometry writes a 1 to scene.my.geomArray(n) where, n is the specific number of the geometry. I have a function that writes to a single array element if you need it. So, all of the "alive" geometries are constantly updating their life indicator by writing a 1 to their element in the array. Somewhere else, such as in the code where you would test to see if a geom is dead or alive, you would reset the entire geom array to zeros, such as: scene.my.geomArray = [0,0,0,0] (only 4 elements here for the example). Then you wait a short time period for the array to be updated by all of the alive geometries. Then you look at the specific element that you want to know if it's dead or alive (0 or 1). That's it!
No problem! :)
You won because you are very talented, lololoer! Thank YOU for all of your awesome scenes that you have made! I especially like your animated scenes such as Recycling is Easy! . It has been a long time since you've made an animated story like that one, so I hope you will make another one in the near future. They are AWESOME!!! :tup: _o_ :tup:
Last edited at 2015/01/08 22:37:08 by Xray
Yes, s_noonan, of all the contestants who entered the competition, you came in second! Congratulations.... You can pick up your "I came in second!" T-shirt at the concession stand.
lololoer -- Why such a high sim frequency?:o I can fire the gun, but it operates very slowly.
I'm also a Skyrim fan! :tup:
He is stealing your scenes. That's what he is doing! I already gave him warnings about doing that, so I guess I'll have to make my point a little stronger next time. :mad:
I already explained that to you. Read my previous comment again, but this time, read it CAREFULLY and try to understand what I said.
The walker is very stable. Good job! :tup:
Eleven-wheel drive! :o That's its secret to how it can manage that difficult course. Excellent work! :tup: _o_ :tup:
It sort of resembles rowing a boat. Nice mechanism! :tup:
I put a tracer on the other end of the orange bar which scribes the horizontal line, and it scribes a perfectly straight vertical line! Nice mechanism! :tup:
Wow! A marble race timed start! I don't believe anyone has done that before here on Algobox! Brilliant! :tup:
Good! That is the latest version. But like I stated before, if you use the Algodoo built-in browser instead of an external browser such as Internet Explorer, then you will not be able to edit your comments. I suspect that that's the case, right?
Wow! Beautiful work! I don't know if it's accurate or not, but based on other schematic diagrams of piano mechanisms I've seen in the past, it sure does look right. Awesome! :tup:
The Linkage - I don't know where you read that about me not liking people asking for rates, but that is simply not true. Maybe what you heard is that I do not allow VOTING on marbles. If I allow that, then Algobox will turn into a forum, and we do not want that to happen.

There's nothing that can be done concerning making an announcement to get people to rate scenes or to teach them how to rate. Unfortunately, Algobox does not have any kind of communication system in which Admins can make announcements except by making a text message scene. But even that is barely acceptable because the scene gets moved down to the bottom of the page quite quickly and so only a few people over the course of a few days might actually read it. You can post something in the Algodoo forum, but most people who use Algobox do not use the forum. So, until (or IF) Algoryx decides to make improvements to the website, there really is no good way to get a message out to the masses.
Yes, I use Internet Explorer. I do not use the Algodoo browser to make comments.
The catapults do not work. The projectiles shoot straight down through the bottoms of both ships!
Wow, it looks like a real video game! If your project ends up looking (and working) anything like this demo, it will be an awesome scene!. Good job to all of you guys on the project! :tup: _o_ :tup:
lololoer -
What does this do? I don't understand it. :s

Thanks
Yes, now I understand it. THANKS!!! The script is not "ugly". I think it's quite clever! :tup:

Now, one more question.... How can this be used for A.I. implementation?
Thanks again for the explanation!

Um... that chat room link does not work.

EDIT: Well, the link works now, but every time I try to log in, it tells me that the username is already in use, even when I choose a name that no one else can possibly have already used! There is something wrong with it. :huh:
Last edited at 2015/01/18 08:50:25 by Xray
I don't know exactly what you did to cause the "glitch", and so I was not able to duplicate it. If you could make it happen again, and list the exact steps that you did in order to create the glitch, then we may be able to figure out what happened.

Thanks
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