glitchhater, it isn't fake xD, the engine can actually change direction, etc...
for it to be fake, it should have a hell of a script, but seeming it doesn't, STFU...
5.8 in algodoo...
Processor: Intel core i7 920 @ 2.66ghz (I'd pwn you all if algodoo was multicore)
Memory: 2gb corsair DDR3 value ram @ 1.066mhz
Video Card: ASUS nVidia Geforce GTX 260 core192 (I'd also pwn you all if algodoo supported Physx)
Operating system: windows 7 ultimate (build 7600)
i like the engine, but theres a downside:
when you turned off the engine, it still keeps running at a certain speed, where it can even still deliver power (im using algodoo 1.7.3)
guys, why do you have to criticism this scene??
he did a fine job on the car...
try to find other people spending this effort on their cars...
but i agree that the track should've been more changing, like hills, caves, and stuff like that...
@Dare
you never noticed, that objects, if they are fixed together, are calculated as one object?? so many object in a wheel only gives a SMALL change in the lagg (because algodoo has to calculate the middle of all that, and use that with all other weight in it)
@jogurcikPL
please download the response to this scene, because that one is converted to use in older version of algodoo and phun (this version is made for 1.7.3 and higher)
i have a tip for your next cars:
move the wheels behind the bodywork
this makes it look like the wheels are in the correct position, incase of totally outside the car...
euhmm, it isn't an empty scene...
it was just made in 1.7.3 (which has no backward compatibility)
so, i suggest making a 1.7.1 version of it (download 1.7.1, install in an other folder, and open + save it with that version...)
here's a list of things that are weird, and stuff that should be fixed:
1. he has steel underwear (as phunpolis mentioned)
2. there's a heart behind the pillow
3. his brains fell out
4. his right hip was dislocated...
Roman, it's just a collision engine with distant hinges in case of rods...
Distant hinges (already used them for power transfer from engine to heel)
Collision engine (as far as i know, i was the first one who made one)
both are already known, already knew you could combine them
but anyway, nice for pointing it out to the other ppl
so ill rate it 10/10 anyway to get it higher up...
at first i thought it was another lame one, but it actually is very good and powerful.
I suggest controlling power by changing density of the collideset changing circles.