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this was made in algodoo beta 1.7.3
algodoo 1.7.1 doesn't open scenes from 1.7.3
srry for this
in algodoo, the truck doesnt work, because the engine just explodes...
and i just didn't vote yours because it has been done so many times (it doesn't mean you can't show what you've learned)
ill try opening it with phun
i won't get mad, and it's not needed xD

I've made alot more enignes like these, with powering a car or other vehicle (most times just a box on wheels)
awesome!!
10/10

oh, and it works in 1.7.3 also
AWSUM!!

10/10
glitchhater, it isn't fake xD, the engine can actually change direction, etc...
for it to be fake, it should have a hell of a script, but seeming it doesn't, STFU...
i like the slomo thing, 10/10!!
i like how it's programmed...
but, thats about it...

maybe if it has enough functions, ill make an MB for it, but for now i won't use it (working on something diffrent, kutis, you know what...)
well, it's a simple answer when you wanna play it:
the time runs out within a second xD
some simple editing (+inf hinge speed, fixate the wheels to non-breakable, 500nm breakable susp), i reached mach 3 with this thing, then it exploded:(

xD

1337/10
Last edited at 2010/06/28 15:23:53 by Bronie12345
5.8 in algodoo...
Processor: Intel core i7 920 @ 2.66ghz (I'd pwn you all if algodoo was multicore)
Memory: 2gb corsair DDR3 value ram @ 1.066mhz
Video Card: ASUS nVidia Geforce GTX 260 core192 (I'd also pwn you all if algodoo supported Physx)
Operating system: windows 7 ultimate (build 7600)
thnx for making a 1.7.1 version of it
i totally forgotten that you can't open 1.7.3 (and higher) scenes in 1.7.1 (and lower)
i like the engine, but theres a downside:
when you turned off the engine, it still keeps running at a certain speed, where it can even still deliver power (im using algodoo 1.7.3)
guys, why do you have to criticism this scene??
he did a fine job on the car...
try to find other people spending this effort on their cars...
but i agree that the track should've been more changing, like hills, caves, and stuff like that...

@Dare
you never noticed, that objects, if they are fixed together, are calculated as one object?? so many object in a wheel only gives a SMALL change in the lagg (because algodoo has to calculate the middle of all that, and use that with all other weight in it)
@jogurcikPL
please download the response to this scene, because that one is converted to use in older version of algodoo and phun (this version is made for 1.7.3 and higher)
i have a tip for your next cars:
move the wheels behind the bodywork
this makes it look like the wheels are in the correct position, incase of totally outside the car...
is it laggy, or is my algodoo screwed up again??
euhmm, it isn't an empty scene...
it was just made in 1.7.3 (which has no backward compatibility)
so, i suggest making a 1.7.1 version of it (download 1.7.1, install in an other folder, and open + save it with that version...)
GENIUS!!!
10/10
but i suggest making a track where you CAN finish with all the strip magazines in your van...
Last edited at 2010/07/07 19:29:15 by Bronie12345
dude, there are some emo kids on here...
why upload something like that on algobox!?
here's a list of things that are weird, and stuff that should be fixed:
1. he has steel underwear (as phunpolis mentioned)
2. there's a heart behind the pillow
3. his brains fell out
4. his right hip was dislocated...
10/10
awesome scene!
but it takes away a collision layer if you want to use it...
yes, i have seen your uploads...
with a few modifications, this car went almost 5.5 mach xD
but that's just with a few modifications ;)

nice car!!
10/10
srry for that
ill convert it to 1.7.1 (first download it xD)
Roman, it's just a collision engine with distant hinges in case of rods...
Distant hinges (already used them for power transfer from engine to heel)
Collision engine (as far as i know, i was the first one who made one)

both are already known, already knew you could combine them

but anyway, nice for pointing it out to the other ppl :tup:
so ill rate it 10/10 anyway to get it higher up...
how do you need them?
scene.my.hit(1-6) or scene.hit(1-6)
at first i thought it was another lame one, but it actually is very good and powerful.
I suggest controlling power by changing density of the collideset changing circles.
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