Browse Search Popular Register Upload Rules User list Login:
Search:
We can't have the players go at the same time! Before the game, the players decide who plays which color. It's like tic-tac-toe, of course someone will have an advantage; there is no way to remove that.
what is this trying to do?
Not at all precise... my most recent scene has a better piston you can use!
if anything, the triangle is the only shape with any integrity at all.
it's obvious this isnt what you seem to think you can fool us into believing.
bruv it dont even move
ok
i created a scene to show how to destroy it quick, if you'd like to check it out
YOU-
AAAAAAAAAAAAAAA
Xray - It is still strange, for example when you pick it up from one side it increases in angvel and when you drop it it might bounce really high
I noticed I got a message from you Xray, about a scene for another user. Is this a new rule? I've had a couple scenes made for me before, but these scenes are still up and now I'm confused...
Thanks
Xray i think he is talking about your newest scene, listed at the top of every category, the "sticky" scene.
Btw thanks for the info, but are gift scenes not in that category? Like when Ken3344 gifted me his marble transistor, or when JohnG gave me a car?
True. But the point is to especially catch the eye of the particular user the gift is for; you dont want someone to miss the CuPCaEK you made for them! Of course, the gift scenes aren't unwelcoming to anyone else!
<color=#FF0000>m</color><color=#FFFF00>e</color><color=#00FF00>o</color><color=#0000FF>w</color>
hrng
Had a real... blast destroying this tower!:lol:
I created my own radio components several months back and recently redesigned them to produce a remote control car controlled by a gravitational transmitter! Check it out and tell me what you think!
on my end it fails in 1 second...
Filesize: 0.69 MB

oh...
oh dear...
ThingEstreme - Yes, you win!:lol:
Thanks yall. I'm currently also working on a proximity camera that returns the distance to an object too, so keep an eye out for that...
controls?
it
ran it 30 times, blue always won
The reason this all happens is not endemic to Algodoo, for these same strange phenomena occur in virtually every computer simulation or game. It is called "Floating Point Precision Error". Basically, floating point numbers lose precision as they get larger, which is why the camera shakes and all the objects take up the same position in space.
All that happens for me is that the circles and springs disappear...
In a stroke of luck, my record has been beaten by 0.1 seconds a year and two days after the publication of this scene! My record is now 7.6833339!
and to think 13.8 was fast haha
Last edited at 2021/02/13 21:54:18 by UnityDogGaming04
did u post this just now? i was on your profile when it posted haha
your block of 1/8s is actually 1/16...
I saw this scene having the same thumbnail as one of my scenes, does anyone else see this?
previous | 1 … 10 11 12 13 14 … 35 | next