I do have a few suggestions for you if interested:
1. No need to use the "follow" feature on such a small playfield. Follow is helpful when the camera follows an object over a long distance, such as when following a car on a large race track.
2. What are those numbers for along the path? If not used for anything, maybe they can be used for a scoring system.
3. Since the moving circle represents a ball, it should behave like a real ball behaves when rolling. Make the ball rotate in the direction of movement.
4. When the ball falls into a hole, it appears like it suddenly shifts to its starting position ABOVE the playfield. Make the ball and tracer disappear during their transition back to their starting position so that it looks like the ball moves UNDER the playfield.
5. Add more challenge to the game by implementing a timer. (You may get some ideas from my own version of this game HERE
Suggestion: Don't make your scenes at the extreme zoomed out level of 100 meters. Make your scenes at zoom level 1 or 10 meters. That way, people playing your games will be able to zoom out to move around the scene more easily. They cannot zoom out when the zoom is already at its highest level.
victormerc - What's "auto play"? Also, what do you think about my suggestions? I won't be offended if you do not use any of them, but I was just wondering if you liked any of them?
kilinich did a wood cutter scene some time ago CUTTER , but it takes out large chunks of wood too. I don't know if it's even possible in Algodoo to make cuts like a real saw blade. If it is possible, I suspect that the lag would be unacceptable. There are some things that Algodoo just simply cannot do.
I believe the game has a flaw. If I start by moving my white ball to the left side of the black ball, I could just leave it there and do nothing, and I will continue to rack up points!
Suggestion: Besides fixing the issue mentioned above, I suggest that you display the score in real-time rather than just showing it at the end of the game.
It's a good start, but the game needs a little work.
Yes, I already did a robot dog that learns to walk, but I would not call it "intelligent". Anyways, lololoer, I was away for a while in the hospital, so that's why I haven't been making many scenes lately. I'm feeling better now but it will be some time before I am back to being myself again. I will be uploading a simple logic game (mostly for kids) that I'm currently working on. It's fairly easy for adults (unless they are not very logical! lol) and I plan on making a more difficult version later if I feel up to it.
Well, this "computer" doesn't do much of anything. The disks have only one simple line of text that shows on the monitor, and they are very difficult to load and unload. You probably should make the background more like what you normally see in a room with a computer on a table. For example, turn off those stupid Algodoo clouds. Add a background that looks like a room in a house or office. Make the computer do something useful (maybe include a keyboard or the ability to type on the user's keyboard for entering data).
It's a start, but it has a long way to go if you want to make a really impressive computer scene.
Concerning scripting, I learned like most of the people who use script here on Algobox, and that is by learning from other people, either in the Algodoo forum and/or right here on Algobox. I have a slight advantage over most other people trying to learn Thyme script, and that is I formerly worked for a company as a software engineer. And so I learned basic programming techniques which comes in handy at times.
I've read about differences between gluing and fixating in the forum. Some people say that you should never mix the two. That is, either use glue or fixates but never both because they can cause undesirable effects (bugs) if both are used. Some people like glue and some like fixates. I guess it's a matter of personal taste. I happen to prefer glue because in my opinion, fixates are ugly. And you are correct about the "shifties". Until I found out what was causing it, I just about went crazy trying to figure out why things were moving around that are supposed to be glued together!