1-its called Vibracall
2-normally Vibracalls work in only one direction
3- they have a lot of strain in em(offset weight), so they stop quickly(no brake in it)
It's easy to hack it to fire on keypress.just attach a motor to a trigger puller!
also, shotgun shells use a wad to move the pellets without early decompression trouble, with the pellets loose during the firing.
Nah. thats a basic 'spring reinforced by static plates" suspension which got on steroids by the addition of a chebychev linkage to constrain more that thing. everyone can do it, if you know the correct proportions for the linkage to work properly, that is.
also, find a way to keep the spinner not inclined. this way it can spin better.
tip:less friction/restitution
tip2:try to reload it with the recoil, not with other buttons.
tip3:polygons don't get good collisions. better use a circled box instead.
actually, e.normal returns the vector of the collision detection in two vectors.You can't go wrong with it, because the distance between the position and the position + the normal is always equal to 1 meter.
if you're trying ro get the bullet at a constant 300 m/s rate, it would be "e,normal * 300"(notice the multiplication
not awful. better than most "noob tanks".
PS:rubber is bouncy. try reducing its restitution a little(advanced mode) to reduce its bounciness.
PPS:was that guy at the end intended to be something like a tiananmen square massacre analogy?
PPSh-41(lol):steel is not the best material for a tank with rubber treads. both should be more/less denser
try to use something similar to the Flying fortress's bombs. they have an airfriction stabilizer NOT attached to the main body with fixates(same body counts the average of the airfrictionmult).
@Billybombbill:Nice idea! i got something on my head to make it
yup, i doubt i'll ever find a way to make it to give enough recoil to realibly cycle the next round without moving the lead shot in a aceptable way(aka, not slipping through the barrel/getting behind the wad for no reason)
the plot tool appears in a widget(same thing you use to edit things like"controller acceleration" or density/color/W.E. its minimized and wont open(not phun compatible?)
actually, if they had the correct sizes:
1- The attraction on ALL of them would be 1 - thats the value of newtons coefficient of gravity(dont know its name in english)
2-You couldn't be able to see anything, even at minimum zoom level, because it only moves about 1km/screen, and planets are MUCH biggier.
1- You can edit the scene description, do it instead of posting comments
2-Re-Brush the open spaces of the window polygon
3-Count is wrong(total doesn't refresh)
4-use a quickier system to record time(my idea would be to make a box and a circle above it. both objects should have bounciness 1, gravity would do the rest}
5-use math.mod() to prevent numbers from getting weird decimal things
6-the idea wasn't by anyone of you, but the author of the software
7- 9/10
yep, I built most of it by using just the console... which is why its got that much precision(only offset part is the lucid stabilizers,in which i couldn't find a way to spawn sketched joints)
PS: you gave me a 9/10 or a 10/10, or you just didn't rated
the original theo jansen mechanism has 120 degrees per stride, so, so that at least a leg is touching the ground, you need at least 3 of them. that would replace a wheel