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Yeah, they're from Metal Slug:D
Maybe I'm doing something wrong, but it does not fire ?
I press z key and nothing happens )|(
Heh.
Pretty good. 8
Good system. I don't quite understand the purpose of many little circles.
Czym się różni polski ragdoll od normalnego ragdolla?
I popraw to "renka" bo aż oczy bolą
It could be better with spawning, and probably less laggy.
-Good magazine mounting. Easier to use than most guns
-bullets seem over-complicated
-I think that You can really do it without all these small circles. They introduce lag.
-Add some hook (don't know proper name) so the shells don't leave the gun by recoil only, but they're actually dragged by slide.

For now, 8
With the hook, I meant that in firearms case has a rim, and gun's sliding bolt holds that rim, and ejects the case by pulling it.
Pretty obvious, but indeed efficient way to archieve extreme ROF. :tup:
Nice :tup:
That's good, but not phunlet safe. One of my goals was to use no scene.my variables, so multiple motors could be used in one scene.
Blue circles have A B C D collision groups.
Opaque box changes it's collision group accordingly. The formula for computing collision group turned out to be suprisingly simple: (collideset*2)%15 to rotate right, (collideSet*3)%15 to rotate left. (or reverse, I don't remember :lol: )
nice
When You move objects retarded fast, let's say, horizontally, their x position becomes very big number like 10000000. The number of digits used is limited, so eventually the positions become rounded down to whole metres or even worse.
Cool!
Very nice shuttle design :tup:
Yeah, I got 15fps. But very nice car. Only one small error - brake discs should rotate with wheels.
If this is garbage, I don't know how to call my scenes :s
Thanks for using my idea! Using thrusters surely make it more controllable, less messy, and easier to understand.

This particular plane needs more air friction on the rear.

If You want, look at this scene:
http://www.algodoo.com/algobox/details.php?id=51772
for mechanical solution for making lift more speed-dependent.
Simple idea + good implementation + great graphical effects = 11/10
Great as always :tup:
I agree, that's one weird helicopter
This engine is really smooth
10
This is pure genius!
_o_ _o_ _o_
And maybe make the boxes actually look like cases.
Anyway, great detail! :P
Cars do not walk :s
Anyway nice car!
The turret is fixed to the boat only at one point at the bottom. But of course I can make non-stabilised one too.

Detailed info how to adjust the sight:
1. turn off air friction. Set restitution of left square in the sight to 0.
2. Add long-lastig thacer to bullet and shoot it.
3. Adjust controller acceleration of the left square until the mark matches trajectory at all distances.
4. Turn air friction on. Shoot another bullet.
5. Increase the restitution slowly (by 0.1 or less) until sight matches trajectory again.
Well, that's a bit overcomplicated :s
Maybe check out this.
http://www.algodoo.com/algobox/details.php?id=50376
Those are auto-docking and use less parts.
Just a bunch of loose gears:/
Very nice rocket. But please, make it automatic because it's very difficult to control it properly, and that's not fun. There are any thruster/rocket technologies around to use.
8 for looks
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