-Good magazine mounting. Easier to use than most guns
-bullets seem over-complicated
-I think that You can really do it without all these small circles. They introduce lag.
-Add some hook (don't know proper name) so the shells don't leave the gun by recoil only, but they're actually dragged by slide.
Blue circles have A B C D collision groups.
Opaque box changes it's collision group accordingly. The formula for computing collision group turned out to be suprisingly simple: (collideset*2)%15 to rotate right, (collideSet*3)%15 to rotate left. (or reverse, I don't remember )
When You move objects retarded fast, let's say, horizontally, their x position becomes very big number like 10000000. The number of digits used is limited, so eventually the positions become rounded down to whole metres or even worse.
The turret is fixed to the boat only at one point at the bottom. But of course I can make non-stabilised one too.
Detailed info how to adjust the sight:
1. turn off air friction. Set restitution of left square in the sight to 0.
2. Add long-lastig thacer to bullet and shoot it.
3. Adjust controller acceleration of the left square until the mark matches trajectory at all distances.
4. Turn air friction on. Shoot another bullet.
5. Increase the restitution slowly (by 0.1 or less) until sight matches trajectory again.
Well, that's a bit overcomplicated
Maybe check out this.
http://www.algodoo.com/algobox/details.php?id=50376
Those are auto-docking and use less parts.
Very nice rocket. But please, make it automatic because it's very difficult to control it properly, and that's not fun. There are any thruster/rocket technologies around to use.
8 for looks