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Cool job dude!
- You can make it a tiny bit easier for you by making more simplier chain
Make sprocket friction high and it will act as gear even if it is just circle, no need for actual sprockets
You can use my pistons:
http://www.algodoo.com/algobox/details/177765
Clever!:D
10/10 perfect!
Where did you get textures from?
link please
10/10 Very clever, what was your inspiration?
X and Y values are a bit cheaty and I firstly tried to pull those sliders (silly me):D
Animation is really great, idk how it even works :bonk:
I got two points and I'm happy with that, this scene runs so slow on my PC that I turned it off to save rest of my nerves for later use :lol:
I'm making a small series of simple games, I'll need some nerves to do that, check them out, will you? Thanks!
Need bigger thrusters and more boosters :bonk: :y )|( <_< ;) :P :o :cool: :blush: :huh: :tup:
Use sim.running=false to pause simulation at checkpoints
Then you can use some UNDO command to undo if car is flipped to roof (look for it on forums, I don't know exact command for that)
Ok, so maybe I'll use it somewhere, I'll add your name into description
Did you used google translator for this? You are Russian right? So you know words have to have case to fit into sentence, and Google doesn't do that:D
How do you know I'm Slovak?:blink:
Also, many people doesn't know this, but google returns DIFFERENT results for everyone PC because it filters results based on your history, but still thanks for info _o_
- If you make automatical playmode PLEASE tell us where did you place that
- I'm really frustrated when I have to find that stupid piece of code

After testing your scene
- Thanks god for that toggle button, I mean you can simply press shift+space to do that, but still better than Xray idea (no offence Xray,
don't ban me please, you know I mean it in a good way, please, I'll be a good user, I'll do everyting I want, just don't ban me :lol: )
- Nice slider, I like that you can click on "rail" and slider will jump there
10/10 :tup: :tup: :tup:
I know I'm late but I'll try to do something
Very good tip:
Open script menu and set maxRays to 1
Works 1000% better
Punish me, Ken3344! :lol:
I'll make something for you to balance my karma
Nice!
But does it work for a cute angels?
Edit:
Sorry, does it work for acute angles? :lol:
Last edited at 2019/07/09 17:10:59 by JakubKubo
Try reseting your algodoo
I tested it be making WHOLE board same color and activate one in corner, it was working on 100%
High timeToLive values are also unstable because deleting circles can bounce somewhere
Comment here again if resetting helped you
That's strange, ok I'll change it to 10 ticks (10/sim.frequency)
Only in 5 minutes? Nice
Beauty and monster at same time!
Abdo:
Nice, not idiot proof (if you keep holding it, it will work inverted), but simple and mechanical! 10/10
Ty žiješ! :lol:
10/10 Co víc dodat:D
Last edited at 2019/07/23 22:01:16 by JakubKubo
I don't understand it
What does it do?
To ivanivanovicpupcin:
That green tractor is just thumbnail image, zoom OUT and find actual RED tractor
There are boxes with text that describe what to do, why don't you search for a bit in scene before you write something like this:s
- So it is pop out window where you can rewrite output to different number right?
But why it will display CANCEL when I press cancel? Shoudn't it just leave old input?
- That description is pretty complex, even for me, still Idk how I should use this in my scene, where the output value is etc.
Maybe my brain is just turned off:lol:
- I like those textures:tup: 10/10
10/10 :tup:
Ken3344 :tup: :tup: :tup:
Why does it weight ~1500 tons?
Scale is accurate, playability too, but mass is WAY off
Also, do you know you can use stretched axles instead of two circles connected by boxes? Works way better!
Select whole car, and set coolide to "A" and tick "No self collision"
I use this for all of my cars, so nothing is colliding
Then I manually edit collisions for suspension etc.
Score:
First try: ~ 2500 points points while trying (to break) the game (did not finish)
Second try: 4550 points (With bugs mentioned below)

BUGs:
- You can set peg to RED when it is already CLEAR
So you can click on the peg before ball touches it second time (even if it is clear) to turn it to red giving some extra points
- If your ball land into bin, you can change its color to red, so if it lands into black bin, you can get 1100 points (if clear, then just 1000)

FIX: After peg is clear, use (e)=>{} to all events to turn it off completely
Same for bin at the botom

If those are NOT BUGS then I won:D
WOW
How did you do that with widget? I know that you can Ctrl+c and ctrl+v into notepad for most things but how did you figure out how to use widgets?
10/10
I find a way how to reduce weight of crane while still having the strength
I will add solution as response to this scene
Last edited at 2019/08/12 15:43:28 by JakubKubo
Attach link here, then!
- Just use insanely long plank so leverage will be bigger
- Create progressively decreasing drag material, so bullet that goes deeper will have lower resistance so it will go futher exponencially...oh yeah, I'm replying into wrong page:bonk:

So reply for you S_noonan:
Nice, I like videos like those, well done continue *MAKING SCIENE* (read in Glados voice)
Link to song: https://www.youtube.com/watch?v=HDAFivGsKX4
Note:
I calculated something from physics and I made it in algodoo, results were EXACTLY THE SAME (forces on box with static and dynamic friction)
Who would know using algodoo as intended is great:lol: :lol:
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