As an experiment to see how the stabilizer systems handle it, I varied the RPM of each motor slightly in order to emulate a real-world situation (such as a camera that's mounted on a car which is riding along a badly broken road).
No, I did not know that. I am smart, but I do not know everything about everything. Thanks!
By the way, I know why the link did not work for me before. It's because when I copied the link and pasted it into my address bar, I must have also copied one of the parentheses which caused the link not to work.
It's even FASTER than it was before! Rather than slow the scene down you made it faster, which makes it impossible to play the game. As soon as the game starts, the blue box crashes into those pointy things that kill the box. You set the simulation speed to 4X, but it needs to be set to something like 0.5X or slower.
There's a problem with A, S, and D keys. Once the train starts to move in either direction, you cannot stop it or change direction. Other than that, you did a good job on it!
Before I start my car and get ready to drive it, I have to make sure that the wheels are in their zero position, and the crankshaft is at zero degrees, and the car is facing due north, or else the car will travel in a random direction.
No one needs this scene to prove that you can spongify a gear. And it's not a "trick", as you call it. Anyone can place a gear in their scene and then click on "spongify". There is nothing weird or strange about it, and it is just a normal function in Algodoo. In fact, you can spongify just about anything as long as the "spongify" selection shows up in the menu.
The text "Gas, Oil, Water" is backward on the right-hand car. A detail that s_noonan would never allow.
While playing with this scene, I thought of a possible contest that could be made out of it. Have contestants upload their own cars that they made according to your specifications and rules. Post scenes of a tug-of-war between two contestant's cars. The obvious winner of the tug-of-war would then go up against another challenger. Eventually, after a number of tug-of-war scenes have been posted, the unbeaten car will be declared the winner, and the designer of the winning car will have bragging rights. Good idea? Bad idea?
Yeah, good points. So, maybe it's not such a good idea after all unless someone wants to take the time to make a contest (not me), and a good contest requires lots of thought and planning in order to do it right.
Only one minor glitch that I found (maybe two): When I switch gears to N, the motor gets stuck and will not rotate. Also, while in N, the readout shows a gear ratio of 0.001:1, but of course it should be 0:1. (That might be due to round-off error in the floating point math.)
Anyone who needs to spongify a gear (which is probably never) would see the word "spongify" and they would click on it. You do not need to explain the obvious. But don't worry, I won't delete the scene.
Okay, no problem. I was just wondering because I've seen that script before but I could not remember who originally made it. I knew that you did not invent it.
Nothing new. In fact, newbies often accidentally create this unusual water behavior and they think that they discovered something that no one else has ever seen. Well, it was first discovered back in 2009 when the first versions of Algodoo were released. If you look back through the archives you will find at least 8 or 10 other scenes that show the same effect.
Oh, I get it now. It looks like the spinning thing is moving to the right when you speed it up, but it's actually standing still in one spot. That's a better way to explain it.
You need to change the name so that Algobox will think that it's a different scene. So, if you rename it for example, "Neon Pinball 3.1" then it should upload as a new scene. Try it!