Browse Search Popular Register Upload Rules User list Login:
Search:
Bowling Alley (automatic!)

Image:
screenshot of the scene

Author: Kaiden_S

Group: Default

Filesize: 0.66 MB

Date added: 2018-01-31

Rating: 5

Downloads: 4337

Views: 410

Comments: 5

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

Tags:

Scene tag

This Candle Pin Bowling Alley is ment to look old and vintage.
This Also has unique features like waiting for the pinsetter to load
after you take your shot and light to indiacte the process (first light tells when you
your shot and the second light tell you when the loading of th pinsetter is done)
also the lane has friction (near the pins) to simulate the oil pattern, but dont throw the ball to fast or slow.


Last thing is I made this with the insperation of others creating this on youtube and algodoo/phun

anyway (sorry for talking to long),ENJOY!
Please log in to rate this scene
edit
Similar scenes
Title: Automatic bowling alley
Rating: 5.625
Filesize: 30.18 kB
Downloads: 3649
Comments: 0
Ratings: 2
Date added: 2011/11/28 18:32:53
Made with: Algodoo before v1.8.5
Rating: rated 5.6
download
Title: Bowling Alley
Rating: 5.5
Filesize: 66.8 kB
Downloads: 992
Comments: 0
Ratings: 2
Date added: 2014/08/14 06:18:06
Made with: Algodoo v2.1.0
Rating: rated 5.5
download
Title: bowling alley V3
Rating: 5.5
Filesize: 0.98 MB
Downloads: 4967
Comments: 5
Ratings: 2
Date added: 2012/10/06 20:00:42
Made with: Algodoo v2.1.0
Rating: rated 5.5
download
Title: Automatic Brunswick A-2 Bowling Lane
Rating: 5
Filesize: 129.66 kB
Downloads: 4070
Comments: 5
Ratings: 1
Date added: 2013/08/14 00:02:07
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: crazy machines level 7
Rating: 6.8571
Filesize: 54.45 kB
Downloads: 1267
Comments: 11
Ratings: 8
Date added: 2009/05/01 05:08:58
Made with: Phun
Rating: rated 6.9
download
Title: Bowling Alley
Rating: 5
Filesize: 44.6 kB
Downloads: 807
Comments: 4
Ratings: 1
Date added: 2015/07/28 02:40:52
Made with: Algodoo v2.1.0
Rating: rated 5
download
I'm happy to see a new user who constructs and uploads a complex mechanical scene rather than playing those childish "camp" games, and posting static cartoon images that do absolutely nothing but "pose" when the Algodoo RUN button is pressed. Good job! :tup:

Now for the constructive criticism: Your scene does have a number of issues, but some of the issues that I list below are strictly of my own opinion, and does not necessarily mean that what you did was wrong. It just means that your scene could be improved (as could nearly every scene on Algobox!). Here is my list of issues:

1. This is very minor, but it does not make sense to have clouds floating by in a game or sport which is typically played in-doors. Disabling the clouds is fairly easy to do. You simply right-click anywhere on the scene background, and uncheck the checkbox labeled "Display Clouds". Then make sure to SAVE the scene before you upload it to Algobox. Unfortunately, the clouds default setting is enabled (Draw Clouds checkbox checked), and so you must manually uncheck it for any scene which should not have clouds.

2. All "Ten Pin" bowling games have (you guessed it!), TEN pins. Your game has only four pins. And they are lined up in such a way that the player will always bowl a strike unless he/she is sleeping or happens to be intoxicated while playing this game! (lol) It, of course, would be much more realistic if you made the game with TEN pins, and do not place them one-behind-the-other in a line. How could you do that, you ask? Well, the only way that I know of is to change how the game is displayed. Rather than view the pins from a side view, view them from a TOP view. That way you could show all ten pins in their customary orientation, and you can make them crash into each other in a more realistic fashion. Of course the pins will resemble simple circles when viewed from above. I show the pins in my own version of a ten pin bowling game not from above, but rather from a straight-on view, as if the player were actually looking down the alley at the set of pins. And rather than launching the balls from left to right, I launch the balls from bottom of the screen to top of the screen in order to simulate how the balls appears on a real bowling alley. As it moves toward the pins, it appears to shrink, the further away from the player it becomes. It has a sort of "3D" effect. That is how most arcade video bowling games are displayed. But in order to set up the game in that orientation, it requires a lot of advanced programming using the "Thyme" script programming language. Here is one of my bowling scenes that I made about five years ago: Ten Pin Bowling Lane . Please check it out some time!

3. The final thing that I wanted to mention is the fact that this game looks like a magical assortment of gears, levers, rotating gizmos, and lasers. It does not look like a "finished" machine. If you care about making your scenes looks "professional", and if you take pride in how they look as well as how they perform, then I suggest that you spend much more time in making anything you make look like a finished product instead of displaying what looks like a jungle full of gears, wheels, pulleys, levers, and...... well, I think you get it! ;)

Sorry for my rambling, but that's how I am. I like to ramble when expressing my opinion about a subject that I care about.

Oh, since you are obviously technically-minded, I suggest that you check out the Algodoo FORUM. There's a ton of helpful information in there that will help to make you a more effective creator of awesome scenes.

Thanks for listening, and WELCOME to Algobox!
Hi Xray! I really thank you for commenting on my first invention and explaning the pros and cons of my invention,yeah for a 13yr olds first scene it has some flaws in,but im asuring that ill bring much more inproved mechanical oddesys,so just know im not taking you replys as a insult. Like the discription says, i got the ideal from others,its been a old but popular ideal and noted certin thing like the pinsetter,sweep,pin elevator etc. and yeah im now noticing issues like its view, how long it takes between turn and other things, i thank you for replying
-Kaiden
Also I have seen your inventions,my favorite is the steam clock XD
anyway noticing your experience make me feel im being taught somthing important and with what you said to me, is somthing that can further my creative mind and i want to say thank you :]

-Kaiden_S
You're welcome. If you need help with anything here on Algobox, let me know, and I will try my best to help you. You can usually contact me by posting a comment on any of my own scenes, or on any other scene that I have already posted a comment on. That's because I "subscribe" to every scene that I comment. So, whenever anyone posts a comment on any scene that I subscribe to, the system will automatically notify me whenever someone else leaves a comment. You could do that too, if you would like to. That way you won't need to constantly check to see if anyone left any comments for scenes that you left a comment on. When you subscribe to a scene, Algobox will show "New Messages" as a link at the top of every Algobox page. Simply click on that link, and it will show you a list of every scene that has a new comment waiting for you to read and/or respond to. Cool, huh?

Have fun!

Oh, by the way, I am an "Admin" here on Algobox and on the Algodoo Forum. That means I am sort of like a police officer. My responsibility is to notify anyone who breaks the rules and to let them know that what they are doing must stop or else they will risk being banned. I can also delete comments that have profanity (dirty words) in them, and I can delete entire scenes if they violate the Algodoo Terms of Service (Rules).

Xray
amazeing!