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Rotary collision engine v2

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Author: Kilinich

Group: Default

Filesize: 59.89 kB

Date added: 2011-10-07

Rating: 7.5

Downloads: 2122

Views: 1442

Comments: 10

Ratings: 8

Times favored: 1

Made with: Algodoo v2.0.0 RC2

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For Algodoo 2.0+ only

Second edition of my collision engine with mechanical throttle control.
Speed up to 200 RPM, more power, much smoother.
Scalable, phunlet safe. Can be adjusted to work in phun.

Additional realism that you can use engine as brake and it's stuck on too high rpm.

The only cons is it use all classic (A-H) collision layers so you need to place it right ;)

Up/Down keys to control.

Use it free. :y
Last edited at 2011/12/29 18:27:15 by Kilinich
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Rotor engine Phun edition Kilinich 7 (6 votes) 1454 5 2011/10/12 18:18:58
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great work dude :tup: :tup: :tup:

10000000000/10
Last edited at 2011/10/07 08:21:29 by bluebravo
Woah, a huge improvement on the last one. Nice job! _o_
but its not really scalabale... if i scale it 6percent up it shakes arround...
You scaled it up 600%, not 6%.

Things work better in the scale they are designed in, it's hardly a design fault in Kilinich's engine.
Good !! 10/10
I've investigate scaling issue. Looks like it's Algodoo "feature" - you need to adjust density if scale up in times. Just set all density to 2 and it will be fine :tup:
thx kilinich and raven... didnt know that the density changes by scaling up or down. now it works perfekt...

thx thx thx !!!
Looks real nice but doesnt work in 1.8.5 no collision H I suspect?
I'm trying to figure out the script on the controll circles you are a genius BTW
as always 10
how you do it ??
Nicely done. Elegant design.:tup: :tup: