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Checkpoint

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Author: FuzzyLogicBrain

Group: Phunlets

Filesize: 11.85 kB

Date added: 2011-05-09

Rating: 5

Downloads: 402

Views: 758

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5

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Phunlet-Friendly, simple, and it works. place this in your game, has collision layer A to set the checkpoint off, and col layer g for decoration. then, make something in your game that has App.undo in its onlaserhit/onhitbylaser/oncollide scripting. then set off the checkpoint, and do that die condition in you game!
plz comment on this thread
http://www.algodoo.com/forum/viewtopic.php?f=18&t=4011
UPDATE 1: It works better if you put in sim.running=false into your "die" object too
Last edited at 2011/05/09 11:34:13 by FuzzyLogicBrain
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