Browse Search Popular Register Upload Rules User list Login:
Search:
Please Help: Switchblade Spike WIP

Image:
screenshot of the scene

Author: dark2023

Group: Default

Filesize: 9.98 kB

Date added: 2011-04-05

Rating: 5

Downloads: 539

Views: 990

Comments: 4

Ratings: 1

Times favored: 0

Made with: Phun

Tags:

Scene tag

I'm attempting to make an automatic spike based on my real one, here's a link to a video of one (includes disassembling).

http://www.youtube.com/watch?v=SRft2j_edlI
Last edited at 2011/04/05 18:25:42 by dark2023
Please log in to rate this scene
edit
Similar scenes
Title: Switchblade
Rating: 5.6667
Filesize: 374.86 kB
Downloads: 442
Comments: 3
Ratings: 3
Date added: 2010/07/21 00:28:54
Made with: Phun
Rating: rated 5.7
download
Title: OTF SwitchBlade (texured)
Rating: 5
Filesize: 37.86 kB
Downloads: 557
Comments: 0
Ratings: 1
Date added: 2021/09/10 13:01:36
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: a kinda sharp spike
Rating: 5
Filesize: 240.74 kB
Downloads: 470
Comments: 0
Ratings: 1
Date added: 2021/11/09 08:30:01
Made with: Algodoo v2.1.0
Rating: rated 5
download
Title: The J spike
Rating: 5
Filesize: 5.68 kB
Downloads: 198
Comments: 1
Ratings: 1
Date added: 2024/11/29 05:34:50
Made with: Algodoo v2.1.3
Rating: rated 5
download
Title: Super Dragon Scales
Rating: 5.625
Filesize: 30.63 kB
Downloads: 1498
Comments: 3
Ratings: 2
Date added: 2012/06/06 20:30:55
Made with: Algodoo v2.0.2 Edu
Rating: rated 5.6
download
Title: Object Competition Episode 7 "Dodging Disasters"
Rating: 5
Filesize: 0.91 MB
Downloads: 1099
Comments: 20
Ratings: 1
Date added: 2015/09/15 00:31:11
Made with: Algodoo v2.1.0
Rating: rated 5
download
Responses to this scene:
Title Author Rating Downloads Comments Date added
belated response (not for you, curious.) Al VST 5 (1 vote) 326 0 2011/04/14 10:49:51
show grid
Need help? or I do not understand.
anyway here's what I did with this:
http://vfl.ru/i/20110406/c9dbff72ff1bf3c4d9ac7fd57f6c9648_1.png
tags work here? s.m.b.e.
Need help, if you load the scene you'll notice that the catch dosent seem to catch the rod correctly, and then it wont pop out under spring force when the catch is moved.
I looked at the picture, interesting idea, it would work better like that, but I'm trying to recreate the real system it uses.
Wow, those arms are hard to recreate, cant you just upload it as a scene response.