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S-Unit

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Author: Someone Else

Group: Default

Filesize: 18.21 kB

Date added: 2011-02-20

Rating: 5

Downloads: 372

Views: 1035

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5

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Uses a somewhat simple script to turn e.normal into materialVelocity.
The materialVelocity then spins a bunch of high air friction blades.

Inspired by RaRa's RaUnit 2, but is phunlet-friendly.
It does not like being hit in such a way that it suddenly rotates.
I did borrow a tip from RaRa- balancing translating air friction with non-rotating air friction. I had trouble with that until I dug RaRa's contraption.
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Responses to this scene:
Title Author Rating Downloads Comments Date added
S-Unit 2.0 Someone Else 5 (1 vote) 344 0 2011/02/20 22:13:38
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I should totally make a suspension based off this...
Well done, SE!! :coolgrin:
Can't wait to see it!

By the way, in a couple minutes I will upload a slightly improved version. Mainly, weirder code, no polygons, and sharply changes materialVelocity when it flips upside-down. Unlike the previous version, which you can hold upside-down if you use a more powerful S-Unit. But, it still spazzez when bumped hard enough.