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bug report

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Author: RA2lover

Group: Bug reports

Filesize: 33.78 kB

Date added: 2010-03-20

Rating: 5

Downloads: 247

Views: 432

Comments: 1

Ratings: 1

Times favored: 0

Made with: Algodoo before v1.8.5

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dynamic object spawning is spawner-dependant...
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The reason behind this is that the code "colorHSVA := {[(system.time * 100), 1, 1, 1]}" does it lookup to find "system.time" through the now dead object (since it was the parent), thereby not finding "system.time". This is due to how Thyme works, and is not very easy to just "fix".

However, in 1.7.4 I will be introducing the Thyme function "geval" - like eval, but everything in it will be evaluated in the global scope - ie NOT through the dead parent. All you need to do is rewrite the function from this:

(e)=>{
Scene.addcircle({colorHSVA := {[(system.time * 100), 1, 1, 1]}});
sim.running = false
}

to this:

(e)=>{
geval("Scene.addcircle({colorHSVA := {[(system.time * 100), 1, 1, 1]}})");
sim.running = false
}