right to toggle engine fuel
up to start engine and to start moving slowly
these in-wheel engines are mostly more efficient,
cuz they can be controlled through variables/scripting,
and dont lose power becuz of a clutch or something like that
updates:
better engine (2 the much hits per cycle, no stop setup (non-stop power, so no pauses between the hits)
better susp (looser, and better absorbing of the hit if you drop it)
pros of the engine compared to other alternative-energy engine (bounce engines included)
non-stop power incase of pauses between the hits
it wont blow (like bounce-engines can)
the slower it goes, the more power it produces
able of building it into a wheel
better shock-risistance (with true-power setup, it can even handle more)
better adjustable (you can make it even run on almost no power, incase of bounce engines, cuz those wont run with too little bounciness)
you can put this engine on any existing vehicle, as long as it has enough space on the place where the wheel is attached to
for their size and weight, they have enormous power
runs only in one direction (your car won't go backwards
)
cons of the engine compa...........................
it can crash if you turn it backwards when the engine is on
it uses 3 collision groups
runs only in one direction (not handy if you make something that needs to walk/drive 2 directions)
scripting is used (so you can easily kill the engine by a scripting-killer (luckally i didnt uploaded a scripting-killer))
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