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 Author: A Guy Named Ismael Group: Marble & Athlons & BFDI & Camps Filesize: 32.96 kB Date added: 2023-08-23 Rating: 5 Downloads: 4068 Views: 403 Comments: 0 Ratings: 1 Times favored: 0 Made with: Algodoo v2.1.0 Tags:
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No this is not Algi Day 11.
Old style because it's easier to make.
Anyways info:
Number of marbles: 24 (Red, Maroon, Orange, Brown, Tan, Gold, Yellow, Olive, Lime, Green, Cyan, Azure, Blue, Navy, Lavender, Violet, Pink, Magenta, Purple, Crimson, White, Silver, Grey, Black)
HP: 500
Attacks: 9
-Laser Eye (wait Teal can do that-): Teal will fire a laser out of their eye every now and then. This will start when Teal's HP is lowered to 450.
-Turquoise: Teal throws Turquoise at the marbles. Happens at 400 HP
-Wall Spikes: Spikes come out of the walls. Happens at 350 HP.
-Sword: A sword comes out of the ground... for some reason. Happens at 300 HP.
-Spinner Spikes: The same thing than the Wall Spikes except that now they appear on the spinner on the rigth. Appears at 250 HP
-Spike Ball: The reason that there are a lot of spikes is because Teal likes spikes, definetly not because I'm lazy- (oh yeah that thing appears at 200 HP)
-Frag Grenade: A grenade that explodes into tiny bits. IDK how Teal got one of those. Happens at 150 HP.
-Bomb: A bomb that appears in the left part of the arena at 100 HP.
-Plinko Spikes: Spikes that appear in the damage tube. Appears at 50 HP.
In order for the marbles to be able to beat the boss and survive, I have granted them some powerups!
-Blue Orb: rises the damage to 3 for ten seconds. Will become avaliable when Teal's HP is lowered to 375.
-Yellow Orb: generates 2 clones of the colliding marble, both lasting 60 s (if they don't get KO'd beforehand). Becomes available if half of the marbles are KO'd. |