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New FlipClock final

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screenshot of the scene

Author: vinodrai

Group: Default

Filesize: 238.7 kB

Date added: 2023-08-01

Rating: 5.6

Downloads: 4476

Views: 566

Comments: 7

Ratings: 2

Times favored: 0

Made with: Algodoo v2.1.0

Tags:
clock,
flip clock

Scene tag

Simulated Flip Clock basic version. Any one can develop it further. Way to set time & Way to show System Time..........

Updated setting buttons..............
Last edited at 2023/08/05 17:42:09 by vinodrai
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Flip Clock Mod II s_noonan 6.5 (4 votes) 4547 19 2023/08/05 14:09:29
Flip Clock Mod s_noonan 5 (1 vote) 2070 4 2023/08/04 23:42:11
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Very good, vinodrai! I like how you did the animation of the numbers when they change to a different number. It looks just like a real flip clock. :tup:
I would like to develop it further by adding the ability to set the current time, and to base the actual time on "system.time" but I need a little help with understanding your script. Please explain the following:

1. Names of variables that hold current minutes and seconds and where they are located.
2. Script that is used to keep time and where is it located? How does it work?
3. Anything else that you think will help me to make these added features.

Thanks!
does it change every minute or something?
Dear X Ray,

1) Most of the time related script is in a transperent box in front of clock.
2) scene.my.ticksec = scene.my.ticksec + 1;
scene.my.sec = math.toint(scene.my.ticksec / 60);
scene.my.sec > 59 ? {_d = sim.time;scene.my.ticksec = 0;scene.my.min = scene.my.min + 1} : {};
scene.my.min > 59 ? {_c = sim.time;scene.my.min = 0;scene.my.hour = scene.my.hour + 1} : {};
scene.my.hour > 23 ? {_e = sim.time;scene.my.hour = 0} : {};
3)scene.my.mind1 = math.toint(scene.my.min % 10); // first min digit to be displayed; scene.my.mind2 = math.toint(scene.my.min / 10) // second min digit to be displayed;scene.my.hourd1 = math.toint(scene.my.hour % 10) // first hour digit to be displayed;scene.my.hourd2 = math.toint(scene.my.hour / 10)// second hour digit to be displayed;
4)scene.my.trigger1;scene.my.trigger2;s­cene.my.trigger3;scene.my.trigger4 // triggers for animation of digit.
5) Animation script is in respective digit images.
6) scene.my.displayup / scene.my.displaydn is array for top and bottom digit images.
7) I wanted to simulate flip motion like actual flip falling due to gravity. I tried but not very much sure. Can be improved. scene.my.diff = 0.0 + 0.013 * sin(sim.time - _a) // for top flip; scene.my.diff1 = 0.0 + 0.013 * sin(sim.time - _a + 1.05) // for bottom one.

I am sure people will love to set the clock to system time. Thanks
You're welcome. It will probably take a few days because I want to do it properly. I may also ask for your opinions on some of the new features before I publish the completed scene. Before I will call it DONE we both must like it!
Hi vinodrai -- I see that you added time setting buttons to the clock as well as improvements to the timing accuracy. Beyond that, there really isn't much that I could add to improve it. Because of that, I will not spend any more of my time on it. You did a good job. :tup:
Rated highly because I like the flip motion.