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Logic Gates

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Author: s_noonan

Group: Default

Filesize: 110.55 kB

Date added: 2023-06-24

Rating: 5

Downloads: 719

Views: 297

Comments: 4

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Example of laser hit count code.

Rev A: Shorter and more reliable code.
Rev B: Improved code efficiency.
Last edited at 2023/06/25 19:23:10 by s_noonan
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I could see someone building a whole ALU with this.
Just a couple of picky observations:

1. The scene description states: "Example of laser hit count code." Isn't that describing one of your other scenes?

2. The printed diagrams that you copied and pasted from the Web (I assume) show A and B as input designations which is different from the logic gates in the scene. Same thing for outputs. Was that intentional?

Other than those observations, the scene is awesome!
Q:"Example of laser hit count code." Isn't that describing one of your other scenes?
A: Yes, but it also describes the code in this scene. So this scene has all the necessary info without being directed to another scene.

Q: The printed diagrams that you copied and pasted from the Web (I assume) show A and B as input designations which is different from the logic gates in the scene. Same thing for outputs. Was that intentional?
A: Yes, I chose z and x because they are next to each other on the keyboard and I figured that user would be able to generalize the diagrams and figure it out. Now I'm thinking that clickable lasers may make better inputs.
Now the gates respond more quickly than they did before the mod. :tup: