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Strange velocity bug

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Author: Xray

Group: Default

Filesize: 40.91 kB

Date added: 2021-06-05

Rating: 5

Downloads: 777

Views: 304

Comments: 7

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Found by user Evander3ro
Last edited at 2021/06/05 07:11:00 by Xray
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This scene is a response to:
Title Author Rating Downloads Comments Date added
Can some one explain? Evander3ro 5.5 (2 votes) 1847 6 2021/06/05 04:03:33
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Bouncy popcorn JakubKubo 5 (1 vote) 863 5 2021/06/05 13:30:59
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The weird effect goes away when any glued object is added, deleted, or moved! I don't see non-glued objects affecting the effect.
I found it too, but I didn't know it wasn't known
You can actually use it for some stupid scenes:D
Check the response, don't worry, I got some snack:coolgrin:
Hi Xray!
I was just wondering, but how do I make an object always point to the cursor?
JPgamersmines150 -- First, what do you mean by "point to"? A circle and a square cannot "point", so you need to clarify that question.

Basically, the current position of the cursor can be read by app.mousePos. It provides the position as X and Y coordinates which can be read individually like this: app.mousePos(0) which is X, and app.mousePos(1) which is Y. You can make an object stick to the cursor as it moves with this simple script: e.pos = app.mousePos If you put that script in postStep, the object will stick to the cursor only when the scene is running. If you put it in upDate, it will stick to the cursor constantly even when the scene is not running.

Edit: I found a scene which does what I believe you were asking for. Check it out: Cursor Following Laser
Last edited at 2021/06/12 01:07:32 by Xray
Xray uhh sorry i copied your uhh rules thingy i did ir in in here sience you dojt allow comments in that place
*it and Since* and dont
tldr (sorry)