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[Phun only] K-Probe2 phunlet

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Author: Kilinich

Group: Default

Filesize: 13.68 kB

Date added: 2009-06-12

Rating: 7.8

Downloads: 1469

Views: 4321

Comments: 13

Ratings: 10

Times favored: 4

Made with: Phun

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Now it's ultimate probe device.

Precision, all-in-one metering (position, velocity, angle, angular velocity and rpm).
Working frequency > 50Hz

Once loaded and sim running, phunlet automatically creates following variables:

scene.my.k1pos, scene.my.k1vel, scene.my.k1angle, scene.my.k1angvel, scene.my.k1rpm

You should fix phunlet or double hinge (better) on the edge and all data will be measured at phunlet centre.
Last edited at 2009/10/19 21:54:03 by Kilinich
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Responses to this scene:
Title Author Rating Downloads Comments Date added
K-Probe2 phunlet IMPROVED - Max RPM = 1490 Mibars 6.1 (3 votes) 620 8 2009/08/15 15:28:04
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whats the difference between the original k-probe and this one?
This one measure "vel" and "angvel" at 100Hz, old one at 10Hz.
Can you explain what e.normal is?
Last edited at 2009/06/17 04:50:42 by Antotabo
it returns the angle of collision detection using 2 vectors
then he detected angle by using the normal and some math^^
Thanks Kilinich, this is extreemly usefull!!
Ok i downloaded it...How do i use it so i can measure my vehicle speed?
2Tigermisu - double hinge it to vehicle, use scene.my.k1vel in your scripts.
ok i double hinged it, now where do i put "scene.my.k1vel"?
umm... please join forum and learn how to script.
Tigermisu in the scripting section of a box in the text section type in {"speed: " + scene.my.k1vel}
Last edited at 2009/07/09 08:37:16 by Mystery
how do you get 2 k-probes to operate in the same scene mesuring diffrent sppeds?
also how do you round the speed up?
this makes everything in phun so easy to do :P
nice phunlet :)
Last edited at 2022/08/23 16:40:07 by MyNameIsThis