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Map Screchanic

Image:
screenshot of the scene

Author: UnityDogGaming04

Group: Default

Filesize: 42.07 kB

Date added: 2021-05-08

Rating: 5

Downloads: 694

Views: 80

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Scene tag

Totally not a knock off of Scrap Mechanic (beta)
A map may be built in the future, but for now it's just the blocks and the instructions on how to use them.

UPDATE: drivers should be working now, template gets deleted shortly after sim start to reduce lag

LOGIC:
The entire body of the logic gate can recieve, and the laser transmits.
Gates and how many active lasers they must be hit with:
AND: more than 1
OR: more than 0
NOT: less than 1
XOR: exactly 1
BFR: more than 0, BFR is a buffer for signal splitting

KEY CONTROLLER:
Change the text on the key block to change what key activates it, by default it is activated by W.

PROXIMITY SENSOR:
The proximity sensor returns positive when its smaller laser hits anything.
The big red laser can interface with logic gates or controllers.

CONTROLLER:
CONTROLLER has 3 internal values, _val, _greenVal, and _redVal.
When hit with an active signal, _val is set to _greenVal.
When hit with an inactive signal, _val is set to _redVal.
The kinematic components (Spring, Thruster, Motor, Servo) will set their (length, force, speed, and angle respectively) to the _val of the controller they're attached to. (Servo is the axle on the purple circle, motor is the white one.)


Hopefully these instructions are sufficient, If not ask me questions!
I may be making an example build soon.

thamks bai x 546F206265206F72206E6F7420746F2062652C2074686174206973207468-
65207175657374696F6E2E
Last edited at 2021/10/10 05:01:37 by UnityDogGaming04
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