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Map Screchanic

screenshot of the scene

Author: UnityDogGaming04

Group: Default

Filesize: 42.07 kB

Date added: 2021-05-08

Rating: 5

Downloads: 694

Views: 80

Comments: 0

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0


Scene tag

Totally not a knock off of Scrap Mechanic (beta)
A map may be built in the future, but for now it's just the blocks and the instructions on how to use them.

UPDATE: drivers should be working now, template gets deleted shortly after sim start to reduce lag

The entire body of the logic gate can recieve, and the laser transmits.
Gates and how many active lasers they must be hit with:
AND: more than 1
OR: more than 0
NOT: less than 1
XOR: exactly 1
BFR: more than 0, BFR is a buffer for signal splitting

Change the text on the key block to change what key activates it, by default it is activated by W.

The proximity sensor returns positive when its smaller laser hits anything.
The big red laser can interface with logic gates or controllers.

CONTROLLER has 3 internal values, _val, _greenVal, and _redVal.
When hit with an active signal, _val is set to _greenVal.
When hit with an inactive signal, _val is set to _redVal.
The kinematic components (Spring, Thruster, Motor, Servo) will set their (length, force, speed, and angle respectively) to the _val of the controller they're attached to. (Servo is the axle on the purple circle, motor is the white one.)

Hopefully these instructions are sufficient, If not ask me questions!
I may be making an example build soon.

thamks bai x 546F206265206F72206E6F7420746F2062652C2074686174206973207468-
Last edited at 2021/10/10 05:01:37 by UnityDogGaming04
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