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Ball that jumps, doesn't fly

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screenshot of the scene

Author: Ian151

Group: Default

Filesize: 134.23 kB

Date added: 2009-05-19

Rating: 5.6

Downloads: 1034

Views: 1373

Comments: 4

Ratings: 2

Times favored: 0

Made with: Phun

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--scripted scene--

This is a ball that has a different way of mysteriously moving around... instead of flying (which is easy) this ball JUMPS and GLIDES!
press arrow keys to move on the ground, then press "Z" to jump! when in the air make sure you release "Z" before hitting the ground or else you might break the jumper! Hold arrow keys in different directions to improve your jump and even glide!
This ball has been made to not be able to fly, and yet it can get around by jumping! This opens new opportunities like creating challenging platforming levels, or anything else that comes to mind! I encourage you to create a platformer level for this ball to play, or to find a new way to play with it. You can respond to this scene, but please GIVE CREDIT!

HAVE PHUN:*)
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Jumper lvl HoodlumExMx 4.8 (2 votes) 389 0 2009/05/20 11:11:21
show grid
Nice ball, I'm working on the scene right now.
Finished
Done!
There is a much easier way to program a jumper for a platformer. In the script menu, define a variable _jump. Set it to true. in PostStep, write:
(e)=>{
{
keys.isDown("W") && _jump //checks if W is pressed (can be W or UP)
} ? {
vel = vel + [0, 6]; // adds an impulse to the player, change if needed
_jump = false
} : {}
}

then, in OnCollide:
(e)=>{
_jump = true
}
this code makes it possible to wall climb and stick to ceilings, and rquires no moving parts.