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Softbody using attraction.

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Author: Livirus

Group: Default

Filesize: 41.15 kB

Date added: 2009-05-05

Rating: 7.5

Downloads: 1773

Views: 2903

Comments: 10

Ratings: 9

Times favored: 1

Made with: Phun

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Softbody using only attraction.
No hinges, no springs.

The ball has two parts. The core, and the coat.
Both the core and each coat segment contains 3 circles.

Core[1] - A, Collides with water (only for collision)
Core[2] - G, No Self collision, Attraction: 200000 (linear)
Core[3] - G, No Self collision, Attraction: -400000 (quadratic)

Coat[1] - A, Only for collision.
Coat[2] - G, Attracted to Core[2], Repelled by Core[3].
Coat[3] - F, Attraction: -2500 (quadratic).

Coat[2] is attracted by Core[2].
When Coat[2] is too close to Core[3], the Quadratic repelling force is greater than the Linear attracting force. In other words, Coat[2] is striving towards a set distance to Core[2,3].

Coat[3] is needed to separate the segments around the core, so they don't just cluster.

I've chosen to use a very small weight of the coat so that failing segments gets slowed down by air friction. That's why I needed huge numbers for attraction.
Last edited at 2009/05/05 21:24:54 by Livirus
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wow this is amazing! how did u get the body to stay so balanced :huh:
that's awsome!:tup: I found out about that efect myself, but I couldn't figure out a use for it.:unsure:
good idea
Last edited at 2009/05/05 19:25:19 by Timon
i just don't get how it works!!
Added explanation to description.
It looks very simple but really, it's very complicated! :bonk:

also, would it be possible for me to use this in something?:)
Last edited at 2009/05/07 15:57:59 by matty406
>matty406
yeah go ahead!
awesome :tup:

thanks!:lol:
:'( :'(
deserves 10/10 not coz of how mutch fun it is (it is fun tho) but coz of how mutch frustration,developing an testing u must of done
an not to mention the lag if u got a noobputer like 1 do