- delete the description if you don't need it
- to add a balls to a chain: just copie some balls of the desired chain
BEFORE the simulation starts
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- to add a chain: the description might help here:
1) declare an integer named (for example) " scene.my.k "
2) go to the red (first) ball, put <scene.my.k> in like this "scene.my.k = scene.my.i = ..."
3) make a copie of one chain of balls (EXEPT THE RED ONE)
4) select that copie (only the balls: unselect the "tracers")
5) wherever you find "scene.my.i" or "scene.my.j" ... replace it with "scene.my.k"
DONE
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- notice the "follower balls" all repel each other ... and they are of "collisin layer" J
- !!! don't exceed speed limits ( ~ 100 m/s) unless you increase Sim.frequency !!!
enjoy