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Bad Homing Missiles(my concept and script-practice)

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screenshot of the scene

Author: Tiger_Deagle

Group: Default

Filesize: 29.96 kB

Date added: 2016-07-12

Rating: 5

Downloads: 446

Views: 74

Comments: 2

Ratings: 1

Times favored: 0

Made with: Algodoo v2.1.0

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Suddenly someone will be interested... *sigh* lets go....

Num 0 - shoot
Num Del(.) - extract shell

locked on "controllerAcc = 15"-targets, for target destroy
need A(for lock) and C(rocket collision) collision layers

use autolock, when target destroy use mousePos aim for next target
after lock change aim from mousePos to target pos

rockets use "AirFrictionMult = 900", becouse they not stable
(+bad sim vel, need big sim freq and better PC)

P.S.: sorry my ENG and lot of bugs, errors and etc.
P.S.S.: hold Num Del to extract shell
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missiles can destroy moving targets
try create object with a and c collide layers and contollerAcc = 15, attach to background using springs with damping = 0 and drag object to start moving, after try destroy it