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Timed Repeat Action

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screenshot of the scene

Author: phunbox1 (Blue Herring)

Group: phunbox1

Filesize: 3.51 kB

Date added: 2009-01-13

Rating: 6.8

Downloads: 462

Views: 1489

Comments: 14

Ratings: 6

Times favored: 0

Made with: Phun

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Scene tag

This is a simple example of a method of creating an action that repeats at a fixed interval using Thyme. When enabled a Thyme procedure will be called approximately every 5 seconds to create a circle.

Controls:
a - Start creation of circles
z - Stop creation of circles.
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Responses to this scene:
Title Author Rating Downloads Comments Date added
Thyme Repeating Waterfall phunbox1 (Gradyfitz) 5 (5 votes) 371 9 2009/01/14 04:25:27
extreme repeating action phunbox1 (Axanon) 5.8 (4 votes) 230 3 2009/01/14 01:42:34
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Lawl? Cool?:D
much more fum to spam the a button:)
True:lol:
There failed something. Now, in every scene, there appear those f.ing balls!!!
I found out something cool while playing with this. If you leave it on pause and keep pressing 'a' the balls with keep spawning on top of each other. When your press play, instead of exploding, they fall down
together. But if something else touches them after that, they explode. :D
you know, for something so useless alone, this would be epic for bomb factories
This would be awesome for a FPS but the only thing is if you can move the spawn point ( though you can just move the targets....
Do you know how to fix the THYME problem, it keeps spawning in every scene. Even deleting the phunlet wont do good..
[b]type the following commands into the console to remove the key bindings.
Keys.unbind("a",());
Keys.unbind("z",());
[\b]
[b]thanks, and if this thing does not come out in bold, can you teach the community of phunbox how to do it?
[b] woot!, just add [-b-] before every sentence to get bold ( remove - first ) by the way
If anyone's still having issues with the spawning circles you can also try typing "Sim.timeFactor = 1;" in the console. I also suggest for anyone trying out Thyme related scenes that they set their config.cfg file to read-only first.
Thanks for all feedback so far.
@ MasonStorm: I believe this happens because they all spawn in the exact same location.
@ combot55: As a scene it is largely useless, but its intended as just a proof of concept.
@ jubelag: It is actually possible to add code to move the spawn point. I may try that out in another scene sometime.
[b]Sweet! I do some thyme scenes myself, mostly using gravity manipulation.:lol:[b]