Algodoo Stargate Projects-WIP

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Algodoo Stargate Projects-WIP

Postby Blazemann » Sun Oct 04, 2009 2:12 am

Stargate
Work in Progress- LAST UPDATED ON 10/26
LATEST PICTUREs:
NEW 9-CHEVRON DIALING COMPUTER ALMOST FINISHED!!!
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THIS IS THE NEW DIALING SYSTEM[Soon, the glyphs will show in the box as well]:
Image
ImageImage


This project will finish with three types of stargates, and multiple variants of each.

If you haven't seen Stargate(Movie, plus three TV Series made after the movie, plus two newer movies), you are missing out on a lot! http://WWW.Hulu.COM has a lot of Stargate episodes, including the premeir of the newest TV Series(Aired yesterday) Stargate: Universe.

My project will begin with the Newest stargate: the stargate in SGU, on the Destiny. Here is a pic of some progress I have made. This pic mainly shows the glyphs, of which there are 36 total, and the white-print schematic.
Image
Image
These Stargates will be fully-functional with wormholes, built in dialing sequences, and hopefully a form of fast travel.
Last edited by Blazemann on Tue Oct 27, 2009 12:53 am, edited 4 times in total.
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Re: Stargate Project- WIP

Postby Blazemann » Sun Oct 04, 2009 4:08 am

Added 2 pics, both have a planet dialed.
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Re: Stargate Project- WIP

Postby Jaxc » Sun Oct 04, 2009 8:48 pm

sweet
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Re: Stargate Project- WIP

Postby Fujitsu » Sun Oct 04, 2009 10:24 pm

Eh, personally, I'm not a fan of the new Stargate design, but I'm sure this will turn out pretty nice!
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Gimmie money.
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Re: Stargate Project- WIP

Postby Blazemann » Mon Oct 05, 2009 10:39 pm

The new stargate design is being done first as it is strategical. The whole thing rotates, so by finishing it, I have also built the inner tracks for the other two.
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Re: Stargate Project- WIP

Postby Blazemann » Sat Oct 10, 2009 6:08 am

Anyone really want me to finish? If I go all out on these, I want a little more support. I am going to need to build complete wormholes inside of Algodoo, and I plans to make a Phun compatibility mode.
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Re: Stargate Project- WIP

Postby Blazemann » Sat Oct 10, 2009 10:08 pm

Yay for new developments! I have finished the address parts. Now I am going to begin work on a full dialing computer. Each glyph has an asigned code, and that is transferred as a glyph and then encoded into the computer, which then sends it to the dialer as a "g#."

Please show your support by simply saying looks good, or can't wait, or something just so I know people want this.

P.S. I am glad I can use thyme, this is going to be great!
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Re: Stargate Project- WIP

Postby Conundrumer » Sat Oct 10, 2009 10:54 pm

Does it do anything besides looking cool?
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Re: Stargate Project- WIP

Postby Blazemann » Sun Oct 11, 2009 3:35 am

It has a dialer, each gate will have it's own address, and I am developing wormhole technologies. I hope it does more than look cool!
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Re: Stargate Project- WIP

Postby Blazemann » Sun Oct 25, 2009 11:47 pm

Just a quick update to tell everyone that I am still working on the gates.
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Re: Stargate Project- WIP

Postby Sniperkasa » Mon Oct 26, 2009 11:12 am

Hmm.. If it wasnt a private project I'd like to try on that.. but how you gonna make the wormholes?
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Re: Stargate Project- WIP

Postby Altro » Mon Oct 26, 2009 3:28 pm

Sniperkasa wrote:Hmm.. If it wasnt a private project I'd like to try on that.. but how you gonna make the wormholes?


Maybe hes going to some how using code select the thing to go thru the worm holes, copy paste it somewhere, then analyse the text to see pos or stuff etc...,and spawn an exact copy in the other place.

It seems I inveted something vaugely useful!
http://www.speedtest.net/result/546516101.png
EAT THAT LOWLOL ( now ivanlul)! ALMOST DOUBLE YOUR DL SPEED! - HAVE FASTEST INTERNET SPEED IN FORUMS! w00t!
I was on the old forums aswell
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Re: Stargate Project- WIP

Postby Blazemann » Mon Oct 26, 2009 10:51 pm

Wormholes are easy. All that is is folding two points in space together, which in Algodoo is Easy. The hard part will be spawning wormholes between two active gates.
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Re: Stargate Project- WIP

Postby Blazemann » Tue Oct 27, 2009 12:47 am

Image
This is on the Dialing Computer that I be glad to introduce. At the very least, even if wormholes are difficult, this is almost done! AND THIS BE PHUN COMPATABLE!!!(So Far... I will try to keep it so, however it will be difficult)
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Re: Algodoo Stargate Projects-WIP

Postby Blazemann » Thu Oct 29, 2009 1:44 am

A non-auto-dialing demo will be out within the week. I just fixed a bug with the dialer that will need more examinations, so auto-dialing is out for the first demo. Also, I fixed an accident I made on the red bars that point to cheverons, whereas 4, and 6, were pointing to the wrongs ones.
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Re: Algodoo Stargate Projects-WIP

Postby donut333 » Sun Jan 03, 2010 2:58 pm

COOL!!!!! :clap: Im a HUGE fan af all 4 Stargate series, and the 3 Movies! I can't wait for this scene to come out!!!! :thumbup:
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Re: Algodoo Stargate Projects-WIP

Postby Cs24 » Sun Jan 03, 2010 4:47 pm

Wow superbump, last post Oct.28
*facepalm*
Last edited by Cs24 on Wed Jan 20, 2010 3:49 am, edited 3 times in total.
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Re: Algodoo Stargate Projects-WIP

Postby RicH » Mon Jan 04, 2010 12:21 pm

Cs24 wrote:Wow superbump, last post Oct.28
*facepalm*

At least he posted something that's actually related to the topic, unlike you.[/hypocrite]
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Re: Algodoo Stargate Projects-WIP

Postby RA2lover » Tue Jan 05, 2010 12:58 am

RicH wrote:
Cs24 wrote:Wow superbump, last post Oct.28
*facepalm*

At least he posted something that's actually related to the topic, unlike you.[/hypocrite]

At least he posted something that's actually related to the topic, unlike you.[/hypocrite]

lol, couldn't resist. also, to me:
At least he posted something that's actually related to the topic, unlike myself.[/hypocrite]
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Re: Algodoo Stargate Projects-WIP

Postby RicH » Tue Jan 05, 2010 12:30 pm

That's why I placed the hypocrite tags. It was meant to point out me being a hypocrite. :\
Don't repeat it.
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