Spawned Fixjoints attached to background.
2 posts • Page 1 of 1
Spawned Fixjoints attached to background.
Im trying to make an arrow-shooting weapon such as Bow, Crossbow, which projectile has ability to "stick" to surfaces by spawning fixjoints on collided part.
The spawning fixjoints are succesful, but problem is that they're attached to background, even with "e.pos" script.
https://imgur.com/a/wYOnN
https://imgur.com/a/l7gfQ
The spawning fixjoints are succesful, but problem is that they're attached to background, even with "e.pos" script.
https://imgur.com/a/wYOnN
https://imgur.com/a/l7gfQ
- Attachments
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- Help me to solve addFixJoint problem..phz
- The scene.
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- Strv
- Posts: 1
- Joined: Tue Feb 06, 2018 4:02 pm
Re: Spawned Fixjoints attached to background.
It's a bug in Algodoo 2.1, spawned entities couldn't be attached to existing
Nevertheless, one of my old scene still working fine (at least at start until firt undo)...
It works with hardcoded geomIDs, not the same as run-time geomID
Aim with mouse.
Enter - shoot.
Nevertheless, one of my old scene still working fine (at least at start until firt undo)...
It works with hardcoded geomIDs, not the same as run-time geomID
Aim with mouse.
Enter - shoot.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
2 posts • Page 1 of 1
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